Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
Waiting for this to come out on Steam with a loaded wallet! Huge fan of the original Fear and Hunger and want to support the project when it comes out. Have you thought about Kickstarter (or other fund raising platforms) as a way to fund future and bigger projects?
Got a new demo soon? c: I don't mind if its minor. I'd just love to dive into the universe again. You did really REALLY well the first time around and I've played the most recent demo. Would love to play more.
seeing the game is supposed to release on 2021 and the year is ending, I assume there wont be any more demos (since the last one was a loooong time ago also), and the next time we see orange upload something will be the original game. Though seeing how it´s december already it may be delayed to 2022
Hi Miro! You made an amazing game.And I'm really looking forward to Termina.This is one of the most amazing lore I have ever seen.The WWII theme makes this game especially great and I hope that sometime in the future you will release another game in the same timeline as Termina. I hope you will be fine and finish Termina successfully.Please don't strain too much.All the best to you.:3 Forgive me if there are any mistakes in the text, I am writing with the help of google translator.
Hi! Thanks for the nice words! I agree that the setting is pretty interesting and has a lot of potential for more games. I'm often wondering if I should continue with 40s themed F&H games or not in the future. It's definitely on the table, but I'm not 100% sure what to do next just yet. Honestly, I just have too many ideas. At the very least I plan on expanding Termina's scope a little bit after its release.
I think it's worth continuing with the 40s theme. There are many different games about the future or the Middle Ages, but there were no such games as Termina yet. I really hope there will be more games like Termina in the same setting and timeline. Not the Middle Ages, not the future, not the modern time, but the time of the WWII, give a special aesthetics, especially when combined with esotericism, old and new gods, painting style and mystery. It feels like new sciences have appeared in that world and you are a kind of scientist. I really like this lore. I loved Termina more than any AAA project, and I assure you that I am not the only one. The painting style is especially unique and beautiful. But don't think I'm belittling the first F&H.I am still playing it and I love the first part. I guess I know everyone you were inspired by, but let me ask you, did you take inspiration from the Claymore manga? If not, I highly recommend it.
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
Hey Cobra! I remember the incident somewhat. I did skim through your messages at the time (I often leave answering to pings for later if I don't have the time at that moment) so I did get the gist of it. I didn't see the part where things escalated though. I'm sorry you feel the way you did and if some bullying really went down that's of course not okay. But I do think the mods have been doing good job with the discord overall and I trust their decision. I haven't seen any real abuse of power and in general it's a very peaceful community imo. Mods are just people too ofc so overreactions do happen every now and then. An important thing to note is that the discord was started by a fan of the game, I came there afterwards. So in many ways it's a community that has formed on its own. I have the ownership of the discord these days, but that's only because the previous owner passed it on to me because of personal reasons. But still I prefer to stay there as a visitor instead. Frankly I don't have time or energy to deal with online stuff and it would quickly become quite a burden if I took more active role. So ultimately I think the mods have the right to call the shots the way they see fit. It's as much their place as it is mine.
But yeah it's redundant to blame you for everything if that really happens. I can pass on the message on that part. And if you do have a lurking account there, you can always DM me on discord too. I'm pretty lazy at answering DMs but I try to get to them eventually.
Anyways, thanks for the continued support in any case! I remember you passing on the word about the game during those days too. Whatever small fanbase the game has, it's largely thanks to word of mouth. So again, thanks! I'm sure the game would have sank to the bottom of Steam shovelware if it wasn't for people like you talking around. I'm not sure what you mean by struggling though. I don't think I've said anything too negative about my life online (or irl for that matter). If I did, it was mostly joking around. I mean I do live hobo life to certain degree, but I did that before F&H too. Nothing new there and it's mostly a choice on my part. It's true that if I put these development hours to any real work, I'd make way more money for sure, but I got nothing real to worry about, so no worries.
Woah. This is pretty coordinated promotion attempt. I don't have the time to set up anything like this and I don't think this kind of forum spamming is the best way to go about it. Talk in forums and message boards should form up in a more organic manner if it was to happen. No one's gonna look positively on a game trying to force itself to certain audience. It's usually very clear when the dev or someone linked to the dev tries to push their game on a forum. That's just annoying.
And also I don't think adult forums are the audience I should be targeting anyways. That kind of audience will only be let down by future content. Termina barely has any stuff like that and most likely future projects will see further decline in adult content.
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
That's fine, you may want to make a huge announcement when it's out. It's starting to slip my mind. The wait seems less frustrating when it's not given a second thought at all. The world turns whether our minds follow it or not.
relax the sails no telling when shore or doom is upon us near or far, aye you'll only know when it happens. nam shizzle, mi nizzle
hey man! the style and ballsiness of your series is charming! With all honesty I can say, never was engaged in the game so much. I wanted to get a little inside on your plans, it feels like you are now cramming for termina release, as I cant get enough of both of these games, I have to ask if you will get back to and expand first fear and hunger somewhere in the future. Furthermore, I was curios if you have an estimated size for the first game and how close it is to involve all planned content. Sorry if this should have been posted on other page, I just feel like its easier to get to here. Thanks in advance!
The first game will see some updates still. The priority will be in fixing and polishing stuff though. Currently I don't have plans to have bigger expansions for the game anymore. The equipment, skills and magic of the game work well in a relatively short game, but expanding it much more, I fear it would lose the sense of progression and things would just get a bit more tedious. I could of course overhaul the hexen and other stuff accordingly, but at the same time I don't want to turn these games into forever projects. I'm actually pretty anxious in starting a new game once the Termina is out and some updates have rolled out. I never have any clear planned content for these games apart from the core story, so everything that's been added on top of that is just done in a whim. I just get an idea and think it could fit the game and ta dah - it's in the game.
But there will still be some additions to the first game I'm sure.
Hmm.. I guess Steam bans the game in China... I'm not sure what I can do about that. I'll look into it.
Epidemic might have slowed me down a little bit because of various reasons, but it's not the main reason Termina is late. I underestimated the amount of work I had left and I also didn't want to rush things too much, so that's why Termina is still not out. It has been close to done for a while now though.
Also, glad you like the game! I'll do my best to get Termina out as soon as possible too.
Hello, big fan. I heard about Fear & Hunger a few months ago and immediately purchased it on Steam, I hope all of the proceeds went directly to you. The art style is great and the way you refuse to shy away from the darkest themes of human nature is a gift to experience on the screen. I look forward to the full release of Termina. It's about time someone killed the Moon God.
Thanks for the nice words and support! I agree, it's long overdue that someone stood up against the moon god. Hope to get it out soon. It's taken way too long for me to get it done. Steam is the only one taking their share, but that's deserved to some degree. Steam has such a big userbase and most have found the game through it.
Sorry for the late reply. Maybe I should make Linux port from the start. There's not that much demand for it, but considering it's not too troublesome to make, so might as well.
This game undoubtedly raises the bar for RPG Maker games. Every time I think I've given up on RPG Maker horror, something like this comes along and reminds me that it's definitely possible. For those who would rather watch than play, you can check my experience out here:
While this game isn't 'IN YOUR FACE' scary, it sets a spooky tone and does what many other horror games are afraid to do, place you in genuine danger. A death can set you back quite a bit if you aren't careful. If you're up for a challenge and want to enjoy a slow-burn with super interesting characters, this is for you. I wish I had a bit of direction at times, but that's just the 15 years of easy games I've beaten talking. I'll figure it out eventually!
Hey, just came here to see how is the development with Termina since I´m (I think) close to finishing my first playthrough of the original and I´m so hyped to check this one out, seeing this page is still active and getting replies I´d assume it´ll come out sooner or later this year, but wanted to try if there was any aproximate on the month or something.
And since I´m here I just wanted to say, I almost dropped the first one without advancing more than 15 minutes because of how hard and steep the learning curve was, I felt like it was too hard for me to even try it. Recently I felt too bad because I was way too curious about the kind of story this seemed to be, so I said fuck it and played game after game, restarting constantly everytime I felt like I could´ve optimized any better, having the wiki constantly open and searching literally everything.
Now that I got the hang of it it´s being way, way more doable, and I wanted to say that I´m loving it.
just a side note, maybe it is on purpose, but the reason I almost dropped because of how impossible it seemed is just, the weakest enemies are guards that can cut your arms off and render the run lost, and constantly facing impossible enemies on the first zone (the crow mauler, the iron shakespeare, nashrah, even the lizardman seemed impossible) made it feel like I didn´t have anything to do and I could just die. Adding the coin flips for saves, yeah, it wasn´t forgiving. I ended up just rushing for the cube, getting a talisman, recruiting nas´hrah (thanks wiki) and restarting over and over until I defeated the crow mauler without going blind. After the Miasma, it started to be an actual, doable game.
10/10 for the characters, story and MY GOD THE ATMOSPHERE.
Hello! Orange! I am from China.Because of the translation problem,my little friend and I have a question to ask you, is Marina male or female? My little partner and I have been arguing about this issue all the time, because you suggested that marina's gender is male in many places in this game, but I always insist that Marina is female, and I look forward to your reply.
Hi Orange, I'm a transfem person and I can't express how much I have related to Marina!!! It would be awesome if she were canonically transfem (but no pressure!).
Glad to hear! If someone really connects with one of these characters, it always makes my day for sure. Marina is probably my favourite character of the whole cast too.
As for making it canonical - I think it more or less is canon already. I mean how else would you read the info presented in the game? I've heard some people argue that she just dresses like this in this moment in time, but Marina's ending shows clearly otherwise. If the game was set in any more modern setting, I wouldn't mind labels, but I don't think in the 40s they had modern identity vocabulary. Besides I kinda like how it is presented in the game currently. It's not emphasized or understated, this is just how Marina is. Hope this is understandable and doesn't feel like a cop out, as I'm certainly not trying to brush it aside.
Thank you! I can assure you you don't sound like you're dodging the matter, in an ideal world that is perhaps how representation would be done, casual and not something with high debate ground. Some people are unable to perceive the trans coding of the character or are unwilling (because of their weird obsession with "femboys"). I am really glad my introspection on the character are not in vain!
I wish you best of luck in your future projects, be it F&H or not! I am in love with the world you've created and how it developed! Best of luck!!!
Just wanted to chime in to say that I also really appreciate this sentiment and the overall tact you took in writing her; modern vernacular on the matter wouldn't feel appropriate, but era-specific ideas and terms about it also wouldn't be right either for any number of reasons. In taking your own line and founding her circumstances in the lore of your setting, you managed to make that part of her story very impactful for her life, while it is not at all heavy-handed; she's well assured of who she is, while all the same dealing with a lot of complex feelings about the impact the matter may have had on her family. 'This is just how Marina is', it's just one facet of her character and a personal one, and I appreciate that approach to writing such a character immensely.
Ahem, anyway! I just finished my first ending of the game last night (as Marina), and wanted to come here to say something in thanks, at least. I've managed to spread the festivities to a few good friends of mine too who are enjoying their time with the game a lot as well, currently. Thanks so much for your work on this, and I hope your future works are fulfilling for you whatever they happen to be in!
As one final aside, though... I am still very much in the process of exploring the game, but I do just have to ask (and needless to say you are under no obligation to answer!), is there actually some information if not closure as to what happened with Marina's mother currently present in the game? I have yet to find anything, and I'm wondering if I missed it, or if it was more just implied by other events, or the like, since that was part of her opening motivation. Just something that's been gnawing at me!
For the record, trans terminology did very much exist in the 1940s, although the commonly used term would have been transsexual, not transgender. Not only did terms exist for trans people, medical treatments like HRT existed too. Germany actually had a transgender clinic that was destroyed by the Nazis in the 1930s where trans patients could have received hormones and other care.
hello again Orange a lover of your Fear and Hunger games and just curious on predictions. I’ve been seeing your current latest arts on Twitter and each look awesome, especially Marina. I am not expecting a free copy I just can’t wait for this great sequel to an already great horror game. Keep up the great work, have fun, and don’t stress yourself out.
Of course I'd love the game to leave a lasting impression to most people, but since I don't hear anything from the vast majority of people who bought the game, I wouldn't know. ¯\_(ツ)_/¯
I'm sure there are plenty of people who thought the game was just alright, but wouldn't consider themselves fans per se. Then there are the occasional bad reviews and ofc I'm sure there are fans who pirated the game, so they're not exactly customers. If people give the game a fair shake, that's all I can ask really.
Hi Orange, I really enjoy this game. But I found I am unable to open the Mac version after I upgraded my system to Big Sur. My MacBook says I don't have the permission to open the game. Would you like to have a look on that problem? ^ ^
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I am playing on Mac, I can't save the game, at all. Also, when I exit the settings menu it triggers a critical error. https://imgur.com/a/KFSRybG
Sounds like the game folders don't have the rights to create the save file. (or the settings save file)
If you try giving the folders the proper rights it usually solves the issue. If not, let me know!
想玩捏
可爱捏
Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
how is writing a update post hard but a five paragraph comment reply isnt
That's a completely valid question. I got no excuses I'm afraid. : /
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
can't wait to see a new game
good luck with it!
Is the game still in development? If so, is there somewhere where I can support you?
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
Should probably edit that "coming in 2021", seeing you still need more time. No hurries, just mentioning it
well it's not coming out 2021 not sure why leave the Delayed to 2021! hell just say "Delayed." it doesn't divulge anything or promise anything
At the time I was convinced the game was coming in spring, that's why 2021, but yeah here we are now. That announcement certainly didn't age well.
I'd just remove it then give a date range like idk 2022-2023 or 24 or 25. Gives more reach to expectancy
May I ask what the demo currently feature?
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
So excited for this release!!!
Waiting for this to come out on Steam with a loaded wallet! Huge fan of the original Fear and Hunger and want to support the project when it comes out. Have you thought about Kickstarter (or other fund raising platforms) as a way to fund future and bigger projects?
Got a new demo soon? c: I don't mind if its minor. I'd just love to dive into the universe again. You did really REALLY well the first time around and I've played the most recent demo. Would love to play more.
seeing the game is supposed to release on 2021 and the year is ending, I assume there wont be any more demos (since the last one was a loooong time ago also), and the next time we see orange upload something will be the original game. Though seeing how it´s december already it may be delayed to 2022
Hi Miro!
You made an amazing game. And I'm really looking forward to Termina. This is one of the most amazing lore I have ever seen. The WWII theme makes this game especially great and I hope that sometime in the future you will release another game in the same timeline as Termina.
I hope you will be fine and finish Termina successfully. Please don't strain too much. All the best to you. :3
Forgive me if there are any mistakes in the text, I am writing with the help of google translator.
Hi! Thanks for the nice words! I agree that the setting is pretty interesting and has a lot of potential for more games. I'm often wondering if I should continue with 40s themed F&H games or not in the future. It's definitely on the table, but I'm not 100% sure what to do next just yet. Honestly, I just have too many ideas. At the very least I plan on expanding Termina's scope a little bit after its release.
I think it's worth continuing with the 40s theme.
There are many different games about the future or the Middle Ages, but there were no such games as Termina yet. I really hope there will be more games like Termina in the same setting and timeline. Not the Middle Ages, not the future, not the modern time, but the time of the WWII, give a special aesthetics, especially when combined with esotericism, old and new gods, painting style and mystery. It feels like new sciences have appeared in that world and you are a kind of scientist. I really like this lore.
I loved Termina more than any AAA project, and I assure you that I am not the only one. The painting style is especially unique and beautiful.
But don't think I'm belittling the first F&H. I am still playing it and I love the first part.
I guess I know everyone you were inspired by, but let me ask you, did you take inspiration from the Claymore manga? If not, I highly recommend it.
Hi Orange, how are you? And how goes the game development?
orange~a month ago(+2)
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
I like game. I nod my head to game. This Game I like. Game good. Yes.
Hey Cobra! I remember the incident somewhat. I did skim through your messages at the time (I often leave answering to pings for later if I don't have the time at that moment) so I did get the gist of it. I didn't see the part where things escalated though. I'm sorry you feel the way you did and if some bullying really went down that's of course not okay. But I do think the mods have been doing good job with the discord overall and I trust their decision. I haven't seen any real abuse of power and in general it's a very peaceful community imo. Mods are just people too ofc so overreactions do happen every now and then. An important thing to note is that the discord was started by a fan of the game, I came there afterwards. So in many ways it's a community that has formed on its own. I have the ownership of the discord these days, but that's only because the previous owner passed it on to me because of personal reasons. But still I prefer to stay there as a visitor instead. Frankly I don't have time or energy to deal with online stuff and it would quickly become quite a burden if I took more active role. So ultimately I think the mods have the right to call the shots the way they see fit. It's as much their place as it is mine.
But yeah it's redundant to blame you for everything if that really happens. I can pass on the message on that part. And if you do have a lurking account there, you can always DM me on discord too. I'm pretty lazy at answering DMs but I try to get to them eventually.
Anyways, thanks for the continued support in any case! I remember you passing on the word about the game during those days too. Whatever small fanbase the game has, it's largely thanks to word of mouth. So again, thanks! I'm sure the game would have sank to the bottom of Steam shovelware if it wasn't for people like you talking around. I'm not sure what you mean by struggling though. I don't think I've said anything too negative about my life online (or irl for that matter). If I did, it was mostly joking around. I mean I do live hobo life to certain degree, but I did that before F&H too. Nothing new there and it's mostly a choice on my part. It's true that if I put these development hours to any real work, I'd make way more money for sure, but I got nothing real to worry about, so no worries.
Woah. This is pretty coordinated promotion attempt. I don't have the time to set up anything like this and I don't think this kind of forum spamming is the best way to go about it. Talk in forums and message boards should form up in a more organic manner if it was to happen. No one's gonna look positively on a game trying to force itself to certain audience. It's usually very clear when the dev or someone linked to the dev tries to push their game on a forum. That's just annoying.
And also I don't think adult forums are the audience I should be targeting anyways. That kind of audience will only be let down by future content. Termina barely has any stuff like that and most likely future projects will see further decline in adult content.
TotenMeister#7462 discord
let us have a wonderful conversation my fine fellow
what was their discord name? the one who banned you, the ones who mocked you, my fellow banned good Samaritan
For a livid inferno within me is burning, whenever for another's' mistreatment I hold the most unforgiving of grudges.
now that we've entered Q4 of the year, i was wondering if you would be surprised if the release had to be pushed back to 2022?
Whatever would make you say that? It's the spooky month, anything is possible.
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
That's fine, you may want to make a huge announcement when it's out. It's starting to slip my mind. The wait seems less frustrating when it's not given a second thought at all. The world turns whether our minds follow it or not.
relax the sails no telling when shore or doom is upon us near or far, aye you'll only know when it happens. nam shizzle, mi nizzle
Yo, just wanted to say that I loved Fear and Hunger and am looking forward to Termina. Keep up the great work!
hey man! the style and ballsiness of your series is charming! With all honesty I can say, never was engaged in the game so much. I wanted to get a little inside on your plans, it feels like you are now cramming for termina release, as I cant get enough of both of these games, I have to ask if you will get back to and expand first fear and hunger somewhere in the future. Furthermore, I was curios if you have an estimated size for the first game and how close it is to involve all planned content. Sorry if this should have been posted on other page, I just feel like its easier to get to here. Thanks in advance!
Glad you like the games! Always nice to hear.
The first game will see some updates still. The priority will be in fixing and polishing stuff though. Currently I don't have plans to have bigger expansions for the game anymore. The equipment, skills and magic of the game work well in a relatively short game, but expanding it much more, I fear it would lose the sense of progression and things would just get a bit more tedious. I could of course overhaul the hexen and other stuff accordingly, but at the same time I don't want to turn these games into forever projects. I'm actually pretty anxious in starting a new game once the Termina is out and some updates have rolled out. I never have any clear planned content for these games apart from the core story, so everything that's been added on top of that is just done in a whim. I just get an idea and think it could fit the game and ta dah - it's in the game.
But there will still be some additions to the first game I'm sure.
Makes perfect sense, thanks for inside, pesonally I will buy any game you make in future :)
Excuse me, how many endings are there?
In the final game? You'll have to wait and see. Multiple endings, that's all I'm going to say for now : D
Okay, thank you 🤣
I hope the epidemic hasn't slowed you down!!!orange~
I from china and i love this game so much.
chinese players can't buy Fear & Hunger from steam,sorry.
希望今年能玩到完整版!然后国内大佬光速汉化~
right now i try to get outlander end s, it's hard,very hard.
Hmm.. I guess Steam bans the game in China... I'm not sure what I can do about that. I'll look into it.
Epidemic might have slowed me down a little bit because of various reasons, but it's not the main reason Termina is late. I underestimated the amount of work I had left and I also didn't want to rush things too much, so that's why Termina is still not out. It has been close to done for a while now though.
Also, glad you like the game! I'll do my best to get Termina out as soon as possible too.
Hello, big fan. I heard about Fear & Hunger a few months ago and immediately purchased it on Steam, I hope all of the proceeds went directly to you. The art style is great and the way you refuse to shy away from the darkest themes of human nature is a gift to experience on the screen. I look forward to the full release of Termina.
It's about time someone killed the Moon God.Thanks for the nice words and support! I agree, it's long overdue that someone stood up against the moon god. Hope to get it out soon. It's taken way too long for me to get it done. Steam is the only one taking their share, but that's deserved to some degree. Steam has such a big userbase and most have found the game through it.
Hi! I'm about to try the first entry in preparation for Termina's release, I absolutely love the atmosphere.
Question: will Termina be available natively on Linux as well?
Thnx (:
Sorry for the late reply. Maybe I should make Linux port from the start. There's not that much demand for it, but considering it's not too troublesome to make, so might as well.
This game undoubtedly raises the bar for RPG Maker games. Every time I think I've given up on RPG Maker horror, something like this comes along and reminds me that it's definitely possible. For those who would rather watch than play, you can check my experience out here:
While this game isn't 'IN YOUR FACE' scary, it sets a spooky tone and does what many other horror games are afraid to do, place you in genuine danger. A death can set you back quite a bit if you aren't careful. If you're up for a challenge and want to enjoy a slow-burn with super interesting characters, this is for you. I wish I had a bit of direction at times, but that's just the 15 years of easy games I've beaten talking. I'll figure it out eventually!
Hey, just came here to see how is the development with Termina since I´m (I think) close to finishing my first playthrough of the original and I´m so hyped to check this one out, seeing this page is still active and getting replies I´d assume it´ll come out sooner or later this year, but wanted to try if there was any aproximate on the month or something.
And since I´m here I just wanted to say, I almost dropped the first one without advancing more than 15 minutes because of how hard and steep the learning curve was, I felt like it was too hard for me to even try it. Recently I felt too bad because I was way too curious about the kind of story this seemed to be, so I said fuck it and played game after game, restarting constantly everytime I felt like I could´ve optimized any better, having the wiki constantly open and searching literally everything.
Now that I got the hang of it it´s being way, way more doable, and I wanted to say that I´m loving it.
just a side note, maybe it is on purpose, but the reason I almost dropped because of how impossible it seemed is just, the weakest enemies are guards that can cut your arms off and render the run lost, and constantly facing impossible enemies on the first zone (the crow mauler, the iron shakespeare, nashrah, even the lizardman seemed impossible) made it feel like I didn´t have anything to do and I could just die. Adding the coin flips for saves, yeah, it wasn´t forgiving. I ended up just rushing for the cube, getting a talisman, recruiting nas´hrah (thanks wiki) and restarting over and over until I defeated the crow mauler without going blind. After the Miasma, it started to be an actual, doable game.
10/10 for the characters, story and MY GOD THE ATMOSPHERE.
<Dust, the Emery>, a black metal song name that passed through my mind when i was playing this game.
I really like the art style of this game! Which software was used to develop this game?
Happy you like it! It's made in RPG Maker MV.
Hello! Orange! I am from China.Because of the translation problem,my little friend and I have a question to ask you, is Marina male or female? My little partner and I have been arguing about this issue all the time, because you suggested that marina's gender is male in many places in this game, but I always insist that Marina is female, and I look forward to your reply.
Hi! It's a highly debated topic for sure. In the game she is referred with 'she' and 'her', so I'd take that as female.
Hi Orange, I'm a transfem person and I can't express how much I have related to Marina!!! It would be awesome if she were canonically transfem (but no pressure!).
Glad to hear! If someone really connects with one of these characters, it always makes my day for sure. Marina is probably my favourite character of the whole cast too.
As for making it canonical - I think it more or less is canon already. I mean how else would you read the info presented in the game? I've heard some people argue that she just dresses like this in this moment in time, but Marina's ending shows clearly otherwise. If the game was set in any more modern setting, I wouldn't mind labels, but I don't think in the 40s they had modern identity vocabulary. Besides I kinda like how it is presented in the game currently. It's not emphasized or understated, this is just how Marina is. Hope this is understandable and doesn't feel like a cop out, as I'm certainly not trying to brush it aside.
Thank you! I can assure you you don't sound like you're dodging the matter, in an ideal world that is perhaps how representation would be done, casual and not something with high debate ground. Some people are unable to perceive the trans coding of the character or are unwilling (because of their weird obsession with "femboys"). I am really glad my introspection on the character are not in vain!
I wish you best of luck in your future projects, be it F&H or not! I am in love with the world you've created and how it developed! Best of luck!!!
Just wanted to chime in to say that I also really appreciate this sentiment and the overall tact you took in writing her; modern vernacular on the matter wouldn't feel appropriate, but era-specific ideas and terms about it also wouldn't be right either for any number of reasons. In taking your own line and founding her circumstances in the lore of your setting, you managed to make that part of her story very impactful for her life, while it is not at all heavy-handed; she's well assured of who she is, while all the same dealing with a lot of complex feelings about the impact the matter may have had on her family. 'This is just how Marina is', it's just one facet of her character and a personal one, and I appreciate that approach to writing such a character immensely.
Ahem, anyway! I just finished my first ending of the game last night (as Marina), and wanted to come here to say something in thanks, at least. I've managed to spread the festivities to a few good friends of mine too who are enjoying their time with the game a lot as well, currently. Thanks so much for your work on this, and I hope your future works are fulfilling for you whatever they happen to be in!
As one final aside, though... I am still very much in the process of exploring the game, but I do just have to ask (and needless to say you are under no obligation to answer!), is there actually some information if not closure as to what happened with Marina's mother currently present in the game? I have yet to find anything, and I'm wondering if I missed it, or if it was more just implied by other events, or the like, since that was part of her opening motivation. Just something that's been gnawing at me!
For the record, trans terminology did very much exist in the 1940s, although the commonly used term would have been transsexual, not transgender. Not only did terms exist for trans people, medical treatments like HRT existed too. Germany actually had a transgender clinic that was destroyed by the Nazis in the 1930s where trans patients could have received hormones and other care.
Marina,
生为男性。
玛丽娜的母亲为了避免男性家庭传统,通过手术让男孩变成了女孩
hello again Orange a lover of your Fear and Hunger games and just curious on predictions. I’ve been seeing your current latest arts on Twitter and each look awesome, especially Marina. I am not expecting a free copy I just can’t wait for this great sequel to an already great horror game. Keep up the great work, have fun, and don’t stress yourself out.
How many of your fans are your customers, one would expect the numbers to be closely aligned no? I would hope they were the same.
Of course I'd love the game to leave a lasting impression to most people, but since I don't hear anything from the vast majority of people who bought the game, I wouldn't know. ¯\_(ツ)_/¯
I'm sure there are plenty of people who thought the game was just alright, but wouldn't consider themselves fans per se. Then there are the occasional bad reviews and ofc I'm sure there are fans who pirated the game, so they're not exactly customers. If people give the game a fair shake, that's all I can ask really.
Hi Orange, I really enjoy this game. But I found I am unable to open the Mac version after I upgraded my system to Big Sur. My MacBook says I don't have the permission to open the game. Would you like to have a look on that problem? ^ ^
Mac and RPG Maker games are in a constant war. You have to manually give the folders the rights.
Hi guys im starting a playthrough of the demo attempting not to die once i kinda suck but check me out if youd like too