I have not anonced this anywhere because I need to restore my accounts, and I preferred to work on the project. But I want to write it at least somewhere. I lost interest in studying at the university despite excellent grades. I've always wanted to do game design. I decided that in order to test my skills and build a portfolio, creating my own commercial game would be a good test. I remembered fear and hunger and the thought that it was interesting to see something similar but more in the theme of a stalker. At the end of 2021, I bought an RPG maker and started studying it and creating a game. I live in Ukraine and when the war started i definitely decided to finish my project. Martial law, air raid alerts and power outages create inconveniences but I don't think this is enough to stop me. I have already completed my project by 80% My biggest weakness is the absolute inability to draw, and especially when fear and hunger come with an incredible artistic approach as an alternative to you. But, I found how to make my game stand out. I didn't pay as much attention to the side details that some players miss, but I tried to put more emphasis on the main story and key characters. This is no longer an atmosphere of fear and hunger, but it should not be. I am doing my own project with my own ideas after all. I think it should be released in the spring. I wonder if a person for a year and a half will be able to oppose something to the ancient god who has been preparing for the festival for many years.
Oh wow, best of luck to finishing the game. It sounds interesting for sure and based on the screenshot it looks good too! You can get by even if you're not that much into drawing, obviously you realized this too. Just clever use of graphics you can find online can get you far. I can't even imagine the circumstances you're in, but glad you're still able to pull through.
What's the name of the game? Would be interesting to see it once it's done.
I said I found a way to make my game stand out. I see that you want to make the most grimdark game ever made. Well, I decided that I would make the most natural, straight, furry game, where furries would be part of the setting, and not a key element, as in most furry games with poor quality and strange content.
There is a world where there are no continents. Islands only. And that means other evolution that brings about a strange shark-like appearance. And a strange phenomenon consumes the islands and causes strange phenomena to appear there and the materialization of monsters out of nostalgia for those who lived there, and strange things with positive qualities, for example, a huge glass syringe from your childhood now increases your health.
I think this is a new idea and quite a bold one. Obviously inspired by STALKER, but your game was inspired by Berserk. I don't know anything similar on rpj maker except your games and I think it will be in demand.
I will make page on itch.io soon. Idea for setting comes from huge amount of advertising of sea products from USSR.
I understand that posting links in comments to someone else's game is impolite in some way. I mentioned fear and hunger in the description of my game as the main inspiration. If orange finds these comments unacceptable, he may demand that they be removed, I don't mind.
Those who are interested in my project will be able to follow it now through this page.
I don't have a laptop, I have a personal computer. Every four hours the light is switched off for two hours and this creates a serious inconvenience. But for those who are at the front it is even more difficult, so I have no right to complain, at least I can sleep in my bed.
Чел харош!!! Приятно видеть как земляки следуют своим мечтам и не останавливаются даже в такой ситуации, я желаю тебе удачи и по возможности буду следить за твоей игрой, надеюсь у тебя всё получится!
man I just read it's going to have a time trial ish gameplay of only 3 days. I don't know how long will that be in game time but damn it's likely I won't play this, I was so hyped but I just can't play a game that doesn't let me go and min max at my pace, even more when is a game this ruthless and RNG based. I hope it finds its niche
1) there is no min max because there is no levelling
2) time only advances when you sleep
While there is no hard time constraint, your hunger depletes constantly and there is limited food as neither item containers or enemies respawn. Theoretically this means you cannot play at too slow a pace. However since nothing respawns, there is no point to linger at any area longer than necessary. In the end play the demo or the first game to find out if you will like the full game.
There is no active timer in the game other than hunger eating away your characters slowly. (in most game modes you have plenty of resources to deal with this, including an infinite source of food in some instances)
Game time only advances when you sleep in a bed. This is always a choice the player makes. You can finish the game without sleeping once, although you do miss on things if you do so,,. But no time trials.
I recommend trying out the demo. It gives a pretty good idea on what to expect.
I never checked the replies to this, well that sure is a relief! the hunger and mind worries on the first fear and hunger were already a really big deal for me, specially when having bad rng on food loot and not getting the recipes book. I never played the demo because I wanted to get surprised by the game, sounds like it was a good idea to do so
Man is negligible before the gods. But one of the people was weak even in front of other people. He did not envy others. He began to hate himself. People who bow before the gods so do not even try to change something. Those units who trying to know the true meaning of humanity go missing. He went to the dungeons, not to change something, but to create something. He became the god of progress and decided that he would create his own world. Will the creatures in his world be able to live and develop. Or a person will never be able to be God, and his world will rot from the inside.
It doesn't really matter right now, but it might in the future if the god of progress manages to create a world that won't be much inferior to the world of the ancient gods.
Orange have you ever been interested in the series of games STALKER and Metro or Darkwood ? The last one is close to Termins in some ways.
When a man is just born, he is weak and flexible. When he dies, he is hard and insensitive. When a tree is growing, it’s tender and pliant. But when it’s dry and hard, it dies. Hardness and strength are death’s companions. Pliancy and weakness are expressions of the freshness of being. Because what has hardened will never win.
Oh I didn't know this was on steam too. I guess the steam page is a recent thing? Been following this game for a while now. Loving what you've been doing.
Looks good. Great job. The only way to have more than 3 layers of graphics is to have events on top of everything. I've used that method numerous times. Or alternatively you can lay 2 tiles on top of each other in Photoshop (or other app) and have special tiles available in the tileset just for those special occasions. (hope this makes sense, hard to describe what I mean)
Pushing boxes can be used to evade some enemies in some areas, so it can be useful.
They are not listed as porn games lol, but they are rated Adults Only and Germany seems to have an issue with that. Drugs and body mutilation alone are enough to warrant that rating, so there's not much I can do about it.
They are listed as "Adult Only Sexual Content", which is the category porn games go into. I've blocked porn games on Steam, so it makes it impossible for me to find your game there without altering my settings.
Once I watched it, I remembered the parallel world of Termina. This feeling of weakness (when I was alone)... Those scary vagina-like mannequin things and Janitor.
Damn, that was nice atmosphere!
I would like to feel myself very uncomfortable in this dimension even with a cool squad.
BTW, Ma'habre in current time was much more peaceful for me even with darkness and monster, despite sunny and ALMOST safe (outside I mean) past of this city. Man, this is f***ing great! I have no idea how did you do that but I felt the feeling like I was playing first Silent Hill! Nothing scary is going on, but I already want to turn the PC off, ran away, just to stop it somehow!
I believe some really big corps like Sony or Ubisoft, maybe even not so big but my favorite Frictional Games will definitely accept you one day!
Hah, I already imagine your name at the start titles in some new generation billion's dollars horror!
Haven't seen that before. Looks really cool! I typically don't really care for circus cliches in horror, but that one seems to have its own take on the theme. One that works too.
The parallel world in Termina plays on the typical Silent Hill nightmare world trope. It's not the most original idea, but I like some lore implications it has in the full version of the game.
I kinda like making games on a smaller level. I'd imagine that making big AAA games equals making a lot of compromises. One person simply can't control all the aspects of the game and thus the vision gets diluted. More people on-board, the more diluted it gets. That's my theory anyways. Can't know for certain until I'd have some experience in how the big people in the industry make games.
Dear orange~, it's me again. I learned a lot, and my artist friend really used the sprites from Fear and Hunger for reference.
But there are things that I can't understand... the tilesets are very misaligned, which is why the autotiles are absolutely broken, and the objects on the map are torn out in pieces, which is why, for example, pieces of lampposts are attached to the box, etc.
when I tried to replace the system textures, the game just went crazy and stopped displaying any menu adequately.
For now, I'll try to figure it out bit by bit, but your advice would be very helpful to me. I do not hope for the opportunity to get the project file, I got two heads twice in a row (and I bet tails).
In any case, Thank you tee for the wonderful games! You're my inspiration!!!
Hi! First on the pep pills, yeah it's intentional. I read on drug use during WW2 and something akin to pep pills were very common. (I believe 'Pep pills' were even a name used for them in some parts of the world) I don't remember why I specifically mimic'd that packaging though.
I don't really understand what you mean by 'misaligned' tilesets? They are formated for RPG Maker MV. There are no autotiles used in the game. (at least what is referred to autotiles in RPG Maker) Every tile is manually placed on the map. I know the tilesets have very confusing layout. I never made them to make sense to anyone but me, so yeah...
Oh, so this is the answer. I'm using RPGmaker VX Ace... Well... I think I should find something out. Thank you very much for your reply! You're helping me a lot!
Also, as more I'm playing any part of F&H as more content I see. That's f***ing impressive! I think I have to learn REALLY a lot at least to create a cheap parody of your games (while I have a titanic plans)
I think Doctor in Terminal is kinda imbalance. I mean, he can either heal about 70hp per 30mind or to heal REALLY serious negative effect per 10mind and right organ from the start of the game. + He's the only character that can finish demo with whole party of main heroes.
+ I want to ask. I noticed some Russian labels in Termina. In the bunker with "Big boy", library, some shops lables... This story is in the CIS counties?
Love your games! Please keep working! You're my inspiration!
Keep at it. One step at a time and you'll get your game made eventually.
The characters are completely overhauled for the full version of Termina, so better not put too much emphasis on the demo. I don't think any of the game testers would call Doctor overpowered or in imbalance. There are other characters that have an advantage in the full version.
Termina takes place in F&H's equivalent of Czech Republic (the name of the country is even Bohemia which is historic name for that area) There's some russian/slavic text in the game because in the game's story the area was occupied by a country that's comparable to Soviet Union in some ways (and in some ways it's very different) until Bremen Empire got a hold of the area. It's a bit convoluted backstory, but the texts around the city area and on the map are in Czech .
Thank you very much! I can't read all the books and newspapers in game due to mechanics of fear and hunger. I'm afraid I'll die while reading, and always forgetting to read some lore books after I save (٥↼_↼). This is my bad that I don't know much about lore)
Also, I tried to use RPGMakerMV. Everything started to work properly!!! Thank you!!! Now I can start to make some real pre-alpha build and ask my friend to draw own tilesets(≧▽≦)!
Ah, about different countries. You see, I thought you're Japanese)
In the properties of geme I saw "kadokawa". And that "Rondon"... It was just like literal translation of ロンドン that means London but because of Japanese it's written with "Ro". But I think it's just a coincidence now. Am I right?
(If you want to hide your country, I don't mind. Everyone have a right to stay confidence)
If you're playing as a doctor you can use "organ harvest" to heal a lot of things (even blindness, the second onepunch skill of the Crow mauler) but I can't remember, is that possible to heal limbs...
Dear orange~, after playing your games, it made me want to make my own games. It was the Fear And Hunger series that showed me that RPGmaker is a great engine for my idea.
I ask for permission to disassemble F&H in order to learn how to make games as good as yours, and I ask for permission to use F&H textures to create a base (I promise there will be no F&H textures in the public alpha / beta / release (except for easter eggs, if you allow))
Thank you, I will wait for an answer as long as you like, whatever it may be!
Glad you're giving RPG Maker a chance. I think it's perfectly fine engine, depending on what you want to make of course.
Sure you can look at F&H's coding, but it's a severe case of spaghetti coding. I feel sorry for anyone who ever tried to make sense of it. Again, you can do that if you want, but I'd recommend getting familiar with the engine otherwise and creating your game from scratch. Maybe look at F&H's eventing and coding for reference, but otherwise stick to your own project. But ultimately it's your choice.
You can use textures as a base. I don't mind seeing edits and such around in finished projects either, just as long as your game doesn't rely 100% on F&H graphics.
Thanks a lot! Your support is very important to me! You made my job so much easier!
Yesterday I worked in RPGmaker for the first time in my life. I've found that it's much easier to work if you know EXACTLY what you want. In just an hour, I was able to recreate from scratch (only the base) the mechanics of damage to enemies from F&H, but I could not make a dialogue with the NPC
I passed the demo. It was damn good! I felt the atmosphere and basic gameplay of the original "Fear and Hunger", but there were also many differences. This is exactly how the second parts should look: the base is the same, but there are differences that give new inspirations! Great job!
I'm wondering if the demo is a piece from the full game, or is it a special location "based on"? Also, I'm wondering if I transfer my saves from dnmo to the finished game, will my progress be saved?
Thank you for your games! (I like F&H even more than Dark Souls!)
Glad you liked the demo! I was first a bit scared of showing off Termina because it was so different, but people seem to take it pretty well.
The same areas are in the full game too, but a lot of things have been added to them. From small details and new enemies to entirely new rooms and such. There are also alternate paths early on, so if you know how, or stumble upon them by accident, you can skip the demo sections too.
Don't transfer old saves. It will create a myriad of problems if you do so. I have no idea how the game would play with a save from the demo.
I'm Ukrainian so I think I have permission to speak.
With all my respect I'm saying sorry, because I think this comment is bullshit.
First of all, money is money. Until this game is legal creator can reserve money from players of any county, because players aren't paying to continue this fucking war, they're paying to say "Thank you for your work".
At the end, I wish to believe games are non political area (until this game is not propaganda itself). I don't care who you are: russian, Nazi, racist, sexist... Until you're playing without insulting other real peoples you're just a human. Not more, not less.
If you think I'm wrong, than I'm ready to answer. But let's choose other platform. These comments are for game, not for political shit.
(Dear Orange~, sorry for this shit below your game and thank you for your work!!!)
man, this is just joke i'm russian myself but comment literally reflects reality, now there are many sanctions imposed on russians, including the ability to pay to someone abroad from a russian bank account
Это печально... Я не виню простых граждан в том, что происходит на войне. Русский народ просто попал под гарячую руку, нацелившуююся на верхушку власти (которая подставит другую щеку, если что (разумеется не свою, у нас всё так же работает))
Как же заебала эта ебучая война... Как говорится, ни себе, ни людям...
Все адекватные люди ждут её конца, в лучшем случае пытаются сделать хотя бы крупицу для её завершения и минимизации жертв и последствий (а они уже сейчас ужасные и будут ощущаться не один год). Империалистические настроения, это то, что тянется через историю человечества и портит многим людям жизнь. Игры, пусть и как часть культуры потребления, важная отдушина, где можно получить совершенно иной опыт и, если это уместно, то сбавить градус безумия реальности хотя бы на время. Верим, что машина уродств хотя бы где-то обломает зубья и ждём, верю, отличную игру от автора.
cuz the eastern union is still in war with the kingdom of bremen. go take back Prehevil, end the war and win the HOLY TERMINA WAR, then u can use ur eastern union card
There's some of that in play too. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. The original planned release would have followed F&H1's example. That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. I think those people would've been disappointed in the barebones version of Termina. Even those who would've understood the situation would've felt a bit disappointed and first impressions last long.
So Termina has been growing under the curtains and it's now a lot more fleshed out experience. Comparable to F&H1 for sure. The game has been in testing for a couple of months now, so it won't be far off.
Sorry for the delays, they do suck, but the game is better for it. Hope the game will deliver once it's finally out.
I believe you are doing great! No one wants to release a raw product. The consumer society is pampered at a conveyor pace. But in fact, we empathize with your experience and wish you good luck in your creation!
You doing a great job. We all patiently wait. So just take your time <3. Just time to time bop and signal to community that You okay and progress is on way. Many many good wishes and big success in all Your ways and works. F&H is just something that worth waiting <3
I´m happy to know that orange is loyal to the quality of the product they believe in and doesn't let the pressure of delaying get them. We all want to play the finished, complete version, what you wanted to do when you started this game
A solid recommendation for anyone that likes horror and rpgs. I suggest trying out the original Fear & Hunger as well, as its a very impactful experience for the the same price as a fast food meal.
I played First Fear&Hunger - one of most deepest, darkest and immersive RPG-horror games. It's really a gem - a mix between really SOLID RPG mechanics wrapped in horrific (in good term of this word) world. Can't wait for full Termina release. I wish creator all success in development.
Been following this game for a couple weeks now. Aside from subbing to twitter/tumblr/itch do you have like email that it'll let us know when it will be released?
Also given the nature of the previous games and your Finnish heritage any though on putting in a Tom of Finland reference. Thought it would be funny.
I'll start drum rolling in all of those platforms when the release draws really close. Twitter, Youtube and Discord are probably the platforms where I'm most active at.
Tom of Finland reference? Haha, dunno if I'll ever make any blatant references to it, but maybe it could inspire some characters? Who knows.
Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
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Happy birthday, you are BEST 🖤
Happy b-day to our orange horror icon <3
Thanks!
Thank you so much!
I have not anonced this anywhere because I need to restore my accounts, and I preferred to work on the project. But I want to write it at least somewhere. I lost interest in studying at the university despite excellent grades. I've always wanted to do game design. I decided that in order to test my skills and build a portfolio, creating my own commercial game would be a good test. I remembered fear and hunger and the thought that it was interesting to see something similar but more in the theme of a stalker. At the end of 2021, I bought an RPG maker and started studying it and creating a game. I live in Ukraine and when the war started i definitely decided to finish my project. Martial law, air raid alerts and power outages create inconveniences but I don't think this is enough to stop me. I have already completed my project by 80% My biggest weakness is the absolute inability to draw, and especially when fear and hunger come with an incredible artistic approach as an alternative to you. But, I found how to make my game stand out. I didn't pay as much attention to the side details that some players miss, but I tried to put more emphasis on the main story and key characters. This is no longer an atmosphere of fear and hunger, but it should not be. I am doing my own project with my own ideas after all. I think it should be released in the spring. I wonder if a person for a year and a half will be able to oppose something to the ancient god who has been preparing for the festival for many years.
Oh wow, best of luck to finishing the game. It sounds interesting for sure and based on the screenshot it looks good too! You can get by even if you're not that much into drawing, obviously you realized this too. Just clever use of graphics you can find online can get you far. I can't even imagine the circumstances you're in, but glad you're still able to pull through.
What's the name of the game? Would be interesting to see it once it's done.
Title: Materialization of memories.
I said I found a way to make my game stand out. I see that you want to make the most grimdark game ever made. Well, I decided that I would make the most natural, straight, furry game, where furries would be part of the setting, and not a key element, as in most furry games with poor quality and strange content.
There is a world where there are no continents. Islands only. And that means other evolution that brings about a strange shark-like appearance. And a strange phenomenon consumes the islands and causes strange phenomena to appear there and the materialization of monsters out of nostalgia for those who lived there, and strange things with positive qualities, for example, a huge glass syringe from your childhood now increases your health.
I think this is a new idea and quite a bold one. Obviously inspired by STALKER, but your game was inspired by Berserk. I don't know anything similar on rpj maker except your games and I think it will be in demand.
I will make page on itch.io soon. Idea for setting comes from huge amount of advertising of sea products from USSR.
Чел харош!!! Можешь еще для вдохновения чекнуть Black souls 1 и 2 или Heart of darkness (они nsfw если ,что). Желаю тебе успехов и удачи!
Это выглядит слишком сексуально, я тоже украинский хлопец
I understand that posting links in comments to someone else's game is impolite in some way. I mentioned fear and hunger in the description of my game as the main inspiration. If orange finds these comments unacceptable, he may demand that they be removed, I don't mind.
Those who are interested in my project will be able to follow it now through this page.
I will try not to mention my project again in the comments to fear and hunger. https://nifuroxcazid.itch.io/m
I don't have a laptop, I have a personal computer. Every four hours the light is switched off for two hours and this creates a serious inconvenience. But for those who are at the front it is even more difficult, so I have no right to complain, at least I can sleep in my bed.
Чел харош!!! Приятно видеть как земляки следуют своим мечтам и не останавливаются даже в такой ситуации, я желаю тебе удачи и по возможности буду следить за твоей игрой, надеюсь у тебя всё получится!
What a BRILLIANT Game! Love the first Fear & Hunger and can't wait for the full release of Fear & Hunger: Termina
man I just read it's going to have a time trial ish gameplay of only 3 days. I don't know how long will that be in game time but damn it's likely I won't play this, I was so hyped but I just can't play a game that doesn't let me go and min max at my pace, even more when is a game this ruthless and RNG based. I hope it finds its niche
1) there is no min max because there is no levelling
2) time only advances when you sleep
While there is no hard time constraint, your hunger depletes constantly and there is limited food as neither item containers or enemies respawn. Theoretically this means you cannot play at too slow a pace. However since nothing respawns, there is no point to linger at any area longer than necessary. In the end play the demo or the first game to find out if you will like the full game.
This game is incredible. Only Pathologic 2 and Disco elysium makes me feel like that. The philosophy of pain. It worth to try it at least.
There is no active timer in the game other than hunger eating away your characters slowly. (in most game modes you have plenty of resources to deal with this, including an infinite source of food in some instances)
Game time only advances when you sleep in a bed. This is always a choice the player makes. You can finish the game without sleeping once, although you do miss on things if you do so,,. But no time trials.
I recommend trying out the demo. It gives a pretty good idea on what to expect.
I never checked the replies to this, well that sure is a relief! the hunger and mind worries on the first fear and hunger were already a really big deal for me, specially when having bad rng on food loot and not getting the recipes book. I never played the demo because I wanted to get surprised by the game, sounds like it was a good idea to do so
When will the miro game go on sale?
Man is negligible before the gods. But one of the people was weak even in front of other people. He did not envy others. He began to hate himself. People who bow before the gods so do not even try to change something. Those units who trying to know the true meaning of humanity go missing. He went to the dungeons, not to change something, but to create something. He became the god of progress and decided that he would create his own world. Will the creatures in his world be able to live and develop. Or a person will never be able to be God, and his world will rot from the inside.
It doesn't really matter right now, but it might in the future if the god of progress manages to create a world that won't be much inferior to the world of the ancient gods.
Orange have you ever been interested in the series of games STALKER and Metro or Darkwood ? The last one is close to Termins in some ways.
When a man is just born, he is weak and flexible. When he dies, he is hard and insensitive. When a tree is growing, it’s tender and pliant. But when it’s dry and hard, it dies. Hardness and strength are death’s companions. Pliancy and weakness are expressions of the freshness of being. Because what has hardened will never win.
Quote from the movie Stalker 1979
Oh I didn't know this was on steam too. I guess the steam page is a recent thing? Been following this game for a while now. Loving what you've been doing.
Ah, Orange, can we communicate somewhere else? I'm afraid I'm REALLY starting to spam this chat
Addition: Is that your channel?
https://youtube.com/channel/UCkZq0MYd4XNoU32f2cR7mpw
That's my channel yeah. I'm available on Discord.
Man, I've lost about a hour to recreate it (without shadows) but it worth it!
I learned a lot about mapmaking and also I noticed that after third layer it's starting to erase the first one.
Can you recommend me something to fix it?
Addition: I've forgot about decorations at the higher corridor because of Needles and very high hunger
Added addition: Also I've learned I can push the boxes. I realy had no idea I could do that)
Looks good. Great job. The only way to have more than 3 layers of graphics is to have events on top of everything. I've used that method numerous times. Or alternatively you can lay 2 tiles on top of each other in Photoshop (or other app) and have special tiles available in the tileset just for those special occasions. (hope this makes sense, hard to describe what I mean)
Pushing boxes can be used to evade some enemies in some areas, so it can be useful.
Thanks, I'll try to improve my map recreation to learn even more about mapmaking!
Thank you for your replies, you're helping me really a lot!!
Termina when?
the recent Steam page mentions the year 2022......
Fear & Hunger is unavailable on Steam in Germany, so is Termina.
(They are probably listed as porn games for whatever reason)
They are not listed as porn games lol, but they are rated Adults Only and Germany seems to have an issue with that. Drugs and body mutilation alone are enough to warrant that rating, so there's not much I can do about it.
They are listed as "Adult Only Sexual Content", which is the category porn games go into. I've blocked porn games on Steam, so it makes it impossible for me to find your game there without altering my settings.
Orange, have you saw this trailer?
Once I watched it, I remembered the parallel world of Termina. This feeling of weakness (when I was alone)... Those scary vagina-like mannequin things and Janitor.
Damn, that was nice atmosphere!
I would like to feel myself very uncomfortable in this dimension even with a cool squad.
BTW, Ma'habre in current time was much more peaceful for me even with darkness and monster, despite sunny and ALMOST safe (outside I mean) past of this city. Man, this is f***ing great! I have no idea how did you do that but I felt the feeling like I was playing first Silent Hill! Nothing scary is going on, but I already want to turn the PC off, ran away, just to stop it somehow!
I believe some really big corps like Sony or Ubisoft, maybe even not so big but my favorite Frictional Games will definitely accept you one day!
Hah, I already imagine your name at the start titles in some new generation billion's dollars horror!
Haven't seen that before. Looks really cool! I typically don't really care for circus cliches in horror, but that one seems to have its own take on the theme. One that works too.
The parallel world in Termina plays on the typical Silent Hill nightmare world trope. It's not the most original idea, but I like some lore implications it has in the full version of the game.
I kinda like making games on a smaller level. I'd imagine that making big AAA games equals making a lot of compromises. One person simply can't control all the aspects of the game and thus the vision gets diluted. More people on-board, the more diluted it gets. That's my theory anyways. Can't know for certain until I'd have some experience in how the big people in the industry make games.
I noticed that Pep Pils really looks like Germany's Pervitin. According to in-game effect it's looks like Pervitin even more.
Is that a coincidence or you really wanted to add something like this?
(I don't care about real references I just wonder)
Dear orange~, it's me again. I learned a lot, and my artist friend really used the sprites from Fear and Hunger for reference.
But there are things that I can't understand... the tilesets are very misaligned, which is why the autotiles are absolutely broken, and the objects on the map are torn out in pieces, which is why, for example, pieces of lampposts are attached to the box, etc.
when I tried to replace the system textures, the game just went crazy and stopped displaying any menu adequately.
For now, I'll try to figure it out bit by bit, but your advice would be very helpful to me. I do not hope for the opportunity to get the project file, I got two heads twice in a row (and I bet tails).
In any case, Thank you tee for the wonderful games! You're my inspiration!!!
P.S. sorry for a long text
Hi! First on the pep pills, yeah it's intentional. I read on drug use during WW2 and something akin to pep pills were very common. (I believe 'Pep pills' were even a name used for them in some parts of the world) I don't remember why I specifically mimic'd that packaging though.
I don't really understand what you mean by 'misaligned' tilesets? They are formated for RPG Maker MV. There are no autotiles used in the game. (at least what is referred to autotiles in RPG Maker) Every tile is manually placed on the map. I know the tilesets have very confusing layout. I never made them to make sense to anyone but me, so yeah...
Oh, so this is the answer. I'm using RPGmaker VX Ace... Well... I think I should find something out. Thank you very much for your reply! You're helping me a lot!
Also, as more I'm playing any part of F&H as more content I see. That's f***ing impressive! I think I have to learn REALLY a lot at least to create a cheap parody of your games (while I have a titanic plans)
I think Doctor in Terminal is kinda imbalance. I mean, he can either heal about 70hp per 30mind or to heal REALLY serious negative effect per 10mind and right organ from the start of the game. + He's the only character that can finish demo with whole party of main heroes.
+ I want to ask. I noticed some Russian labels in Termina. In the bunker with "Big boy", library, some shops lables... This story is in the CIS counties?
Love your games! Please keep working! You're my inspiration!
And of course Vodka and Beer)
The favorite combination in Russia and some parts of Ukraine)
Keep at it. One step at a time and you'll get your game made eventually.
The characters are completely overhauled for the full version of Termina, so better not put too much emphasis on the demo. I don't think any of the game testers would call Doctor overpowered or in imbalance. There are other characters that have an advantage in the full version.
Termina takes place in F&H's equivalent of Czech Republic (the name of the country is even Bohemia which is historic name for that area) There's some russian/slavic text in the game because in the game's story the area was occupied by a country that's comparable to Soviet Union in some ways (and in some ways it's very different) until Bremen Empire got a hold of the area. It's a bit convoluted backstory, but the texts around the city area and on the map are in Czech .
Thank you very much! I can't read all the books and newspapers in game due to mechanics of fear and hunger. I'm afraid I'll die while reading, and always forgetting to read some lore books after I save (٥↼_↼). This is my bad that I don't know much about lore)
Also, I tried to use RPGMakerMV. Everything started to work properly!!! Thank you!!! Now I can start to make some real pre-alpha build and ask my friend to draw own tilesets(≧▽≦)!
Ah, about different countries. You see, I thought you're Japanese)
In the properties of geme I saw "kadokawa". And that "Rondon"... It was just like literal translation of ロンドン that means London but because of Japanese it's written with "Ro". But I think it's just a coincidence now. Am I right?
(If you want to hide your country, I don't mind. Everyone have a right to stay confidence)
oh I'm not hiding my country. I think it's pretty open info that I'm from Finland.
Is there anyway I can regrow my arm?
not in the demo
thanks
If you're playing as a doctor you can use "organ harvest" to heal a lot of things (even blindness, the second onepunch skill of the Crow mauler) but I can't remember, is that possible to heal limbs...
Dear orange~, after playing your games, it made me want to make my own games. It was the Fear And Hunger series that showed me that RPGmaker is a great engine for my idea.
I ask for permission to disassemble F&H in order to learn how to make games as good as yours, and I ask for permission to use F&H textures to create a base (I promise there will be no F&H textures in the public alpha / beta / release (except for easter eggs, if you allow))
Thank you, I will wait for an answer as long as you like, whatever it may be!
Glad you're giving RPG Maker a chance. I think it's perfectly fine engine, depending on what you want to make of course.
Sure you can look at F&H's coding, but it's a severe case of spaghetti coding. I feel sorry for anyone who ever tried to make sense of it. Again, you can do that if you want, but I'd recommend getting familiar with the engine otherwise and creating your game from scratch. Maybe look at F&H's eventing and coding for reference, but otherwise stick to your own project. But ultimately it's your choice.
You can use textures as a base. I don't mind seeing edits and such around in finished projects either, just as long as your game doesn't rely 100% on F&H graphics.
Good luck with your project!
Thanks a lot! Your support is very important to me! You made my job so much easier!
Yesterday I worked in RPGmaker for the first time in my life. I've found that it's much easier to work if you know EXACTLY what you want. In just an hour, I was able to recreate from scratch (only the base) the mechanics of damage to enemies from F&H, but I could not make a dialogue with the NPC
:D
Thanks again!
The biggest. The Darkest. The Best Dark fantasy-occult-horror game for upcoming ages. I fell in dark Love with demo of Termina.
I passed the demo. It was damn good! I felt the atmosphere and basic gameplay of the original "Fear and Hunger", but there were also many differences. This is exactly how the second parts should look: the base is the same, but there are differences that give new inspirations! Great job!
I'm wondering if the demo is a piece from the full game, or is it a special location "based on"? Also, I'm wondering if I transfer my saves from dnmo to the finished game, will my progress be saved?
Thank you for your games! (I like F&H even more than Dark Souls!)
Glad you liked the demo! I was first a bit scared of showing off Termina because it was so different, but people seem to take it pretty well.
The same areas are in the full game too, but a lot of things have been added to them. From small details and new enemies to entirely new rooms and such. There are also alternate paths early on, so if you know how, or stumble upon them by accident, you can skip the demo sections too.
Don't transfer old saves. It will create a myriad of problems if you do so. I have no idea how the game would play with a save from the demo.
Why can't I support the developer through payment with a russian card?
cuz you russke pidaras
I'm Ukrainian so I think I have permission to speak.
With all my respect I'm saying sorry, because I think this comment is bullshit.
First of all, money is money. Until this game is legal creator can reserve money from players of any county, because players aren't paying to continue this fucking war, they're paying to say "Thank you for your work".
At the end, I wish to believe games are non political area (until this game is not propaganda itself). I don't care who you are: russian, Nazi, racist, sexist... Until you're playing without insulting other real peoples you're just a human. Not more, not less.
If you think I'm wrong, than I'm ready to answer. But let's choose other platform. These comments are for game, not for political shit.
(Dear Orange~, sorry for this shit below your game and thank you for your work!!!)
Absolutely based opinion fellow east slav, games should stay out of the political area.
man, this is just joke
i'm russian myself
but comment literally reflects reality, now there are many sanctions imposed on russians, including the ability to pay to someone abroad from a russian bank account
Это печально... Я не виню простых граждан в том, что происходит на войне. Русский народ просто попал под гарячую руку, нацелившуююся на верхушку власти (которая подставит другую щеку, если что (разумеется не свою, у нас всё так же работает))
Как же заебала эта ебучая война... Как говорится, ни себе, ни людям...
Все адекватные люди ждут её конца, в лучшем случае пытаются сделать хотя бы крупицу для её завершения и минимизации жертв и последствий (а они уже сейчас ужасные и будут ощущаться не один год). Империалистические настроения, это то, что тянется через историю человечества и портит многим людям жизнь.
Игры, пусть и как часть культуры потребления, важная отдушина, где можно получить совершенно иной опыт и, если это уместно, то сбавить градус безумия реальности хотя бы на время.
Верим, что машина уродств хотя бы где-то обломает зубья и ждём, верю, отличную игру от автора.
cuz the eastern union is still in war with the kingdom of bremen. go take back Prehevil, end the war and win the HOLY TERMINA WAR, then u can use ur eastern union card
is it gonna be released in 2022? T_T
don't count on it, it seems they HEAVILY underestimated how much time it would take to add everything they wanted to add
There's some of that in play too. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. The original planned release would have followed F&H1's example. That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. I think those people would've been disappointed in the barebones version of Termina. Even those who would've understood the situation would've felt a bit disappointed and first impressions last long.
So Termina has been growing under the curtains and it's now a lot more fleshed out experience. Comparable to F&H1 for sure. The game has been in testing for a couple of months now, so it won't be far off.
Sorry for the delays, they do suck, but the game is better for it. Hope the game will deliver once it's finally out.
I believe you are doing great! No one wants to release a raw product. The consumer society is pampered at a conveyor pace. But in fact, we empathize with your experience and wish you good luck in your creation!
You doing a great job. We all patiently wait. So just take your time <3. Just time to time bop and signal to community that You okay and progress is on way. Many many good wishes and big success in all Your ways and works. F&H is just something that worth waiting <3
Dont worry orange~, do your thing, it will be all worth it in the end.
On the other hand - Termina might be the game i'm most hyped about right now, so please no 2023 delay ;). That or Dwarf Fortress steam version :D
I´m happy to know that orange is loyal to the quality of the product they believe in and doesn't let the pressure of delaying get them. We all want to play the finished, complete version, what you wanted to do when you started this game
3022
A solid recommendation for anyone that likes horror and rpgs. I suggest trying out the original Fear & Hunger as well, as its a very impactful experience for the the same price as a fast food meal.
How do you get into inventory what do you click
Z - Confirm\Interact
X - Cancel\Open Menu
In the menu:
cant wait to play. dokidoki wakuwaku
wakuwaku
I played First Fear&Hunger - one of most deepest, darkest and immersive RPG-horror games. It's really a gem - a mix between really SOLID RPG mechanics wrapped in horrific (in good term of this word) world. Can't wait for full Termina release. I wish creator all success in development.
Today I found out that fear & hunger copied Japanese animation monsters(2004) .great animation!!!great game!!!
Hey,
Been following this game for a couple weeks now. Aside from subbing to twitter/tumblr/itch do you have like email that it'll let us know when it will be released?
Also given the nature of the previous games and your Finnish heritage any though on putting in a Tom of Finland reference. Thought it would be funny.
I'll start drum rolling in all of those platforms when the release draws really close. Twitter, Youtube and Discord are probably the platforms where I'm most active at.
Tom of Finland reference? Haha, dunno if I'll ever make any blatant references to it, but maybe it could inspire some characters? Who knows.
I am playing on Mac, I can't save the game, at all. Also, when I exit the settings menu it triggers a critical error. https://imgur.com/a/KFSRybG
Sounds like the game folders don't have the rights to create the save file. (or the settings save file)
If you try giving the folders the proper rights it usually solves the issue. If not, let me know!
想玩捏
可爱捏
Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
how is writing a update post hard but a five paragraph comment reply isnt
That's a completely valid question. I got no excuses I'm afraid. : /
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
can't wait to see a new game
good luck with it!
Is the game still in development? If so, is there somewhere where I can support you?
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
Should probably edit that "coming in 2021", seeing you still need more time. No hurries, just mentioning it
well it's not coming out 2021 not sure why leave the Delayed to 2021! hell just say "Delayed." it doesn't divulge anything or promise anything
At the time I was convinced the game was coming in spring, that's why 2021, but yeah here we are now. That announcement certainly didn't age well.
I'd just remove it then give a date range like idk 2022-2023 or 24 or 25. Gives more reach to expectancy
May I ask what the demo currently feature?
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
So excited for this release!!!