Looks good. Great job. The only way to have more than 3 layers of graphics is to have events on top of everything. I've used that method numerous times. Or alternatively you can lay 2 tiles on top of each other in Photoshop (or other app) and have special tiles available in the tileset just for those special occasions. (hope this makes sense, hard to describe what I mean)
Pushing boxes can be used to evade some enemies in some areas, so it can be useful.
They are not listed as porn games lol, but they are rated Adults Only and Germany seems to have an issue with that. Drugs and body mutilation alone are enough to warrant that rating, so there's not much I can do about it.
They are listed as "Adult Only Sexual Content", which is the category porn games go into. I've blocked porn games on Steam, so it makes it impossible for me to find your game there without altering my settings.
Once I watched it, I remembered the parallel world of Termina. This feeling of weakness (when I was alone)... Those scary vagina-like mannequin things and Janitor.
Damn, that was nice atmosphere!
I would like to feel myself very uncomfortable in this dimension even with a cool squad.
BTW, Ma'habre in current time was much more peaceful for me even with darkness and monster, despite sunny and ALMOST safe (outside I mean) past of this city. Man, this is f***ing great! I have no idea how did you do that but I felt the feeling like I was playing first Silent Hill! Nothing scary is going on, but I already want to turn the PC off, ran away, just to stop it somehow!
I believe some really big corps like Sony or Ubisoft, maybe even not so big but my favorite Frictional Games will definitely accept you one day!
Hah, I already imagine your name at the start titles in some new generation billion's dollars horror!
Haven't seen that before. Looks really cool! I typically don't really care for circus cliches in horror, but that one seems to have its own take on the theme. One that works too.
The parallel world in Termina plays on the typical Silent Hill nightmare world trope. It's not the most original idea, but I like some lore implications it has in the full version of the game.
I kinda like making games on a smaller level. I'd imagine that making big AAA games equals making a lot of compromises. One person simply can't control all the aspects of the game and thus the vision gets diluted. More people on-board, the more diluted it gets. That's my theory anyways. Can't know for certain until I'd have some experience in how the big people in the industry make games.
Dear orange~, it's me again. I learned a lot, and my artist friend really used the sprites from Fear and Hunger for reference.
But there are things that I can't understand... the tilesets are very misaligned, which is why the autotiles are absolutely broken, and the objects on the map are torn out in pieces, which is why, for example, pieces of lampposts are attached to the box, etc.
when I tried to replace the system textures, the game just went crazy and stopped displaying any menu adequately.
For now, I'll try to figure it out bit by bit, but your advice would be very helpful to me. I do not hope for the opportunity to get the project file, I got two heads twice in a row (and I bet tails).
In any case, Thank you tee for the wonderful games! You're my inspiration!!!
Hi! First on the pep pills, yeah it's intentional. I read on drug use during WW2 and something akin to pep pills were very common. (I believe 'Pep pills' were even a name used for them in some parts of the world) I don't remember why I specifically mimic'd that packaging though.
I don't really understand what you mean by 'misaligned' tilesets? They are formated for RPG Maker MV. There are no autotiles used in the game. (at least what is referred to autotiles in RPG Maker) Every tile is manually placed on the map. I know the tilesets have very confusing layout. I never made them to make sense to anyone but me, so yeah...
Oh, so this is the answer. I'm using RPGmaker VX Ace... Well... I think I should find something out. Thank you very much for your reply! You're helping me a lot!
Also, as more I'm playing any part of F&H as more content I see. That's f***ing impressive! I think I have to learn REALLY a lot at least to create a cheap parody of your games (while I have a titanic plans)
I think Doctor in Terminal is kinda imbalance. I mean, he can either heal about 70hp per 30mind or to heal REALLY serious negative effect per 10mind and right organ from the start of the game. + He's the only character that can finish demo with whole party of main heroes.
+ I want to ask. I noticed some Russian labels in Termina. In the bunker with "Big boy", library, some shops lables... This story is in the CIS counties?
Love your games! Please keep working! You're my inspiration!
Keep at it. One step at a time and you'll get your game made eventually.
The characters are completely overhauled for the full version of Termina, so better not put too much emphasis on the demo. I don't think any of the game testers would call Doctor overpowered or in imbalance. There are other characters that have an advantage in the full version.
Termina takes place in F&H's equivalent of Czech Republic (the name of the country is even Bohemia which is historic name for that area) There's some russian/slavic text in the game because in the game's story the area was occupied by a country that's comparable to Soviet Union in some ways (and in some ways it's very different) until Bremen Empire got a hold of the area. It's a bit convoluted backstory, but the texts around the city area and on the map are in Czech .
Thank you very much! I can't read all the books and newspapers in game due to mechanics of fear and hunger. I'm afraid I'll die while reading, and always forgetting to read some lore books after I save (٥↼_↼). This is my bad that I don't know much about lore)
Also, I tried to use RPGMakerMV. Everything started to work properly!!! Thank you!!! Now I can start to make some real pre-alpha build and ask my friend to draw own tilesets(≧▽≦)!
Ah, about different countries. You see, I thought you're Japanese)
In the properties of geme I saw "kadokawa". And that "Rondon"... It was just like literal translation of ロンドン that means London but because of Japanese it's written with "Ro". But I think it's just a coincidence now. Am I right?
(If you want to hide your country, I don't mind. Everyone have a right to stay confidence)
If you're playing as a doctor you can use "organ harvest" to heal a lot of things (even blindness, the second onepunch skill of the Crow mauler) but I can't remember, is that possible to heal limbs...
Dear orange~, after playing your games, it made me want to make my own games. It was the Fear And Hunger series that showed me that RPGmaker is a great engine for my idea.
I ask for permission to disassemble F&H in order to learn how to make games as good as yours, and I ask for permission to use F&H textures to create a base (I promise there will be no F&H textures in the public alpha / beta / release (except for easter eggs, if you allow))
Thank you, I will wait for an answer as long as you like, whatever it may be!
Glad you're giving RPG Maker a chance. I think it's perfectly fine engine, depending on what you want to make of course.
Sure you can look at F&H's coding, but it's a severe case of spaghetti coding. I feel sorry for anyone who ever tried to make sense of it. Again, you can do that if you want, but I'd recommend getting familiar with the engine otherwise and creating your game from scratch. Maybe look at F&H's eventing and coding for reference, but otherwise stick to your own project. But ultimately it's your choice.
You can use textures as a base. I don't mind seeing edits and such around in finished projects either, just as long as your game doesn't rely 100% on F&H graphics.
Thanks a lot! Your support is very important to me! You made my job so much easier!
Yesterday I worked in RPGmaker for the first time in my life. I've found that it's much easier to work if you know EXACTLY what you want. In just an hour, I was able to recreate from scratch (only the base) the mechanics of damage to enemies from F&H, but I could not make a dialogue with the NPC
I passed the demo. It was damn good! I felt the atmosphere and basic gameplay of the original "Fear and Hunger", but there were also many differences. This is exactly how the second parts should look: the base is the same, but there are differences that give new inspirations! Great job!
I'm wondering if the demo is a piece from the full game, or is it a special location "based on"? Also, I'm wondering if I transfer my saves from dnmo to the finished game, will my progress be saved?
Thank you for your games! (I like F&H even more than Dark Souls!)
Glad you liked the demo! I was first a bit scared of showing off Termina because it was so different, but people seem to take it pretty well.
The same areas are in the full game too, but a lot of things have been added to them. From small details and new enemies to entirely new rooms and such. There are also alternate paths early on, so if you know how, or stumble upon them by accident, you can skip the demo sections too.
Don't transfer old saves. It will create a myriad of problems if you do so. I have no idea how the game would play with a save from the demo.
I'm Ukrainian so I think I have permission to speak.
With all my respect I'm saying sorry, because I think this comment is bullshit.
First of all, money is money. Until this game is legal creator can reserve money from players of any county, because players aren't paying to continue this fucking war, they're paying to say "Thank you for your work".
At the end, I wish to believe games are non political area (until this game is not propaganda itself). I don't care who you are: russian, Nazi, racist, sexist... Until you're playing without insulting other real peoples you're just a human. Not more, not less.
If you think I'm wrong, than I'm ready to answer. But let's choose other platform. These comments are for game, not for political shit.
(Dear Orange~, sorry for this shit below your game and thank you for your work!!!)
man, this is just joke i'm russian myself but comment literally reflects reality, now there are many sanctions imposed on russians, including the ability to pay to someone abroad from a russian bank account
Это печально... Я не виню простых граждан в том, что происходит на войне. Русский народ просто попал под гарячую руку, нацелившуююся на верхушку власти (которая подставит другую щеку, если что (разумеется не свою, у нас всё так же работает))
Как же заебала эта ебучая война... Как говорится, ни себе, ни людям...
Все адекватные люди ждут её конца, в лучшем случае пытаются сделать хотя бы крупицу для её завершения и минимизации жертв и последствий (а они уже сейчас ужасные и будут ощущаться не один год). Империалистические настроения, это то, что тянется через историю человечества и портит многим людям жизнь. Игры, пусть и как часть культуры потребления, важная отдушина, где можно получить совершенно иной опыт и, если это уместно, то сбавить градус безумия реальности хотя бы на время. Верим, что машина уродств хотя бы где-то обломает зубья и ждём, верю, отличную игру от автора.
cuz the eastern union is still in war with the kingdom of bremen. go take back Prehevil, end the war and win the HOLY TERMINA WAR, then u can use ur eastern union card
There's some of that in play too. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. The original planned release would have followed F&H1's example. That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. I think those people would've been disappointed in the barebones version of Termina. Even those who would've understood the situation would've felt a bit disappointed and first impressions last long.
So Termina has been growing under the curtains and it's now a lot more fleshed out experience. Comparable to F&H1 for sure. The game has been in testing for a couple of months now, so it won't be far off.
Sorry for the delays, they do suck, but the game is better for it. Hope the game will deliver once it's finally out.
I believe you are doing great! No one wants to release a raw product. The consumer society is pampered at a conveyor pace. But in fact, we empathize with your experience and wish you good luck in your creation!
You doing a great job. We all patiently wait. So just take your time <3. Just time to time bop and signal to community that You okay and progress is on way. Many many good wishes and big success in all Your ways and works. F&H is just something that worth waiting <3
I´m happy to know that orange is loyal to the quality of the product they believe in and doesn't let the pressure of delaying get them. We all want to play the finished, complete version, what you wanted to do when you started this game
A solid recommendation for anyone that likes horror and rpgs. I suggest trying out the original Fear & Hunger as well, as its a very impactful experience for the the same price as a fast food meal.
I played First Fear&Hunger - one of most deepest, darkest and immersive RPG-horror games. It's really a gem - a mix between really SOLID RPG mechanics wrapped in horrific (in good term of this word) world. Can't wait for full Termina release. I wish creator all success in development.
Been following this game for a couple weeks now. Aside from subbing to twitter/tumblr/itch do you have like email that it'll let us know when it will be released?
Also given the nature of the previous games and your Finnish heritage any though on putting in a Tom of Finland reference. Thought it would be funny.
I'll start drum rolling in all of those platforms when the release draws really close. Twitter, Youtube and Discord are probably the platforms where I'm most active at.
Tom of Finland reference? Haha, dunno if I'll ever make any blatant references to it, but maybe it could inspire some characters? Who knows.
Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
Waiting for this to come out on Steam with a loaded wallet! Huge fan of the original Fear and Hunger and want to support the project when it comes out. Have you thought about Kickstarter (or other fund raising platforms) as a way to fund future and bigger projects?
Got a new demo soon? c: I don't mind if its minor. I'd just love to dive into the universe again. You did really REALLY well the first time around and I've played the most recent demo. Would love to play more.
seeing the game is supposed to release on 2021 and the year is ending, I assume there wont be any more demos (since the last one was a loooong time ago also), and the next time we see orange upload something will be the original game. Though seeing how it´s december already it may be delayed to 2022
Hi Miro! You made an amazing game.And I'm really looking forward to Termina.This is one of the most amazing lore I have ever seen.The WWII theme makes this game especially great and I hope that sometime in the future you will release another game in the same timeline as Termina. I hope you will be fine and finish Termina successfully.Please don't strain too much.All the best to you.:3 Forgive me if there are any mistakes in the text, I am writing with the help of google translator.
Hi! Thanks for the nice words! I agree that the setting is pretty interesting and has a lot of potential for more games. I'm often wondering if I should continue with 40s themed F&H games or not in the future. It's definitely on the table, but I'm not 100% sure what to do next just yet. Honestly, I just have too many ideas. At the very least I plan on expanding Termina's scope a little bit after its release.
I think it's worth continuing with the 40s theme. There are many different games about the future or the Middle Ages, but there were no such games as Termina yet. I really hope there will be more games like Termina in the same setting and timeline. Not the Middle Ages, not the future, not the modern time, but the time of the WWII, give a special aesthetics, especially when combined with esotericism, old and new gods, painting style and mystery. It feels like new sciences have appeared in that world and you are a kind of scientist. I really like this lore. I loved Termina more than any AAA project, and I assure you that I am not the only one. The painting style is especially unique and beautiful. But don't think I'm belittling the first F&H.I am still playing it and I love the first part. I guess I know everyone you were inspired by, but let me ask you, did you take inspiration from the Claymore manga? If not, I highly recommend it.
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
Hey Cobra! I remember the incident somewhat. I did skim through your messages at the time (I often leave answering to pings for later if I don't have the time at that moment) so I did get the gist of it. I didn't see the part where things escalated though. I'm sorry you feel the way you did and if some bullying really went down that's of course not okay. But I do think the mods have been doing good job with the discord overall and I trust their decision. I haven't seen any real abuse of power and in general it's a very peaceful community imo. Mods are just people too ofc so overreactions do happen every now and then. An important thing to note is that the discord was started by a fan of the game, I came there afterwards. So in many ways it's a community that has formed on its own. I have the ownership of the discord these days, but that's only because the previous owner passed it on to me because of personal reasons. But still I prefer to stay there as a visitor instead. Frankly I don't have time or energy to deal with online stuff and it would quickly become quite a burden if I took more active role. So ultimately I think the mods have the right to call the shots the way they see fit. It's as much their place as it is mine.
But yeah it's redundant to blame you for everything if that really happens. I can pass on the message on that part. And if you do have a lurking account there, you can always DM me on discord too. I'm pretty lazy at answering DMs but I try to get to them eventually.
Anyways, thanks for the continued support in any case! I remember you passing on the word about the game during those days too. Whatever small fanbase the game has, it's largely thanks to word of mouth. So again, thanks! I'm sure the game would have sank to the bottom of Steam shovelware if it wasn't for people like you talking around. I'm not sure what you mean by struggling though. I don't think I've said anything too negative about my life online (or irl for that matter). If I did, it was mostly joking around. I mean I do live hobo life to certain degree, but I did that before F&H too. Nothing new there and it's mostly a choice on my part. It's true that if I put these development hours to any real work, I'd make way more money for sure, but I got nothing real to worry about, so no worries.
Woah. This is pretty coordinated promotion attempt. I don't have the time to set up anything like this and I don't think this kind of forum spamming is the best way to go about it. Talk in forums and message boards should form up in a more organic manner if it was to happen. No one's gonna look positively on a game trying to force itself to certain audience. It's usually very clear when the dev or someone linked to the dev tries to push their game on a forum. That's just annoying.
And also I don't think adult forums are the audience I should be targeting anyways. That kind of audience will only be let down by future content. Termina barely has any stuff like that and most likely future projects will see further decline in adult content.
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Ah, Orange, can we communicate somewhere else? I'm afraid I'm REALLY starting to spam this chat
Addition: Is that your channel?
https://youtube.com/channel/UCkZq0MYd4XNoU32f2cR7mpw
That's my channel yeah. I'm available on Discord.
Man, I've lost about a hour to recreate it (without shadows) but it worth it!
I learned a lot about mapmaking and also I noticed that after third layer it's starting to erase the first one.
Can you recommend me something to fix it?
Addition: I've forgot about decorations at the higher corridor because of Needles and very high hunger
Added addition: Also I've learned I can push the boxes. I realy had no idea I could do that)
Looks good. Great job. The only way to have more than 3 layers of graphics is to have events on top of everything. I've used that method numerous times. Or alternatively you can lay 2 tiles on top of each other in Photoshop (or other app) and have special tiles available in the tileset just for those special occasions. (hope this makes sense, hard to describe what I mean)
Pushing boxes can be used to evade some enemies in some areas, so it can be useful.
Thanks, I'll try to improve my map recreation to learn even more about mapmaking!
Thank you for your replies, you're helping me really a lot!!
Termina when?
the recent Steam page mentions the year 2022......
Fear & Hunger is unavailable on Steam in Germany, so is Termina.
(They are probably listed as porn games for whatever reason)
They are not listed as porn games lol, but they are rated Adults Only and Germany seems to have an issue with that. Drugs and body mutilation alone are enough to warrant that rating, so there's not much I can do about it.
They are listed as "Adult Only Sexual Content", which is the category porn games go into. I've blocked porn games on Steam, so it makes it impossible for me to find your game there without altering my settings.
Orange, have you saw this trailer?
Once I watched it, I remembered the parallel world of Termina. This feeling of weakness (when I was alone)... Those scary vagina-like mannequin things and Janitor.
Damn, that was nice atmosphere!
I would like to feel myself very uncomfortable in this dimension even with a cool squad.
BTW, Ma'habre in current time was much more peaceful for me even with darkness and monster, despite sunny and ALMOST safe (outside I mean) past of this city. Man, this is f***ing great! I have no idea how did you do that but I felt the feeling like I was playing first Silent Hill! Nothing scary is going on, but I already want to turn the PC off, ran away, just to stop it somehow!
I believe some really big corps like Sony or Ubisoft, maybe even not so big but my favorite Frictional Games will definitely accept you one day!
Hah, I already imagine your name at the start titles in some new generation billion's dollars horror!
Haven't seen that before. Looks really cool! I typically don't really care for circus cliches in horror, but that one seems to have its own take on the theme. One that works too.
The parallel world in Termina plays on the typical Silent Hill nightmare world trope. It's not the most original idea, but I like some lore implications it has in the full version of the game.
I kinda like making games on a smaller level. I'd imagine that making big AAA games equals making a lot of compromises. One person simply can't control all the aspects of the game and thus the vision gets diluted. More people on-board, the more diluted it gets. That's my theory anyways. Can't know for certain until I'd have some experience in how the big people in the industry make games.
I noticed that Pep Pils really looks like Germany's Pervitin. According to in-game effect it's looks like Pervitin even more.
Is that a coincidence or you really wanted to add something like this?
(I don't care about real references I just wonder)
Dear orange~, it's me again. I learned a lot, and my artist friend really used the sprites from Fear and Hunger for reference.
But there are things that I can't understand... the tilesets are very misaligned, which is why the autotiles are absolutely broken, and the objects on the map are torn out in pieces, which is why, for example, pieces of lampposts are attached to the box, etc.
when I tried to replace the system textures, the game just went crazy and stopped displaying any menu adequately.
For now, I'll try to figure it out bit by bit, but your advice would be very helpful to me. I do not hope for the opportunity to get the project file, I got two heads twice in a row (and I bet tails).
In any case, Thank you tee for the wonderful games! You're my inspiration!!!
P.S. sorry for a long text
Hi! First on the pep pills, yeah it's intentional. I read on drug use during WW2 and something akin to pep pills were very common. (I believe 'Pep pills' were even a name used for them in some parts of the world) I don't remember why I specifically mimic'd that packaging though.
I don't really understand what you mean by 'misaligned' tilesets? They are formated for RPG Maker MV. There are no autotiles used in the game. (at least what is referred to autotiles in RPG Maker) Every tile is manually placed on the map. I know the tilesets have very confusing layout. I never made them to make sense to anyone but me, so yeah...
Oh, so this is the answer. I'm using RPGmaker VX Ace... Well... I think I should find something out. Thank you very much for your reply! You're helping me a lot!
Also, as more I'm playing any part of F&H as more content I see. That's f***ing impressive! I think I have to learn REALLY a lot at least to create a cheap parody of your games (while I have a titanic plans)
I think Doctor in Terminal is kinda imbalance. I mean, he can either heal about 70hp per 30mind or to heal REALLY serious negative effect per 10mind and right organ from the start of the game. + He's the only character that can finish demo with whole party of main heroes.
+ I want to ask. I noticed some Russian labels in Termina. In the bunker with "Big boy", library, some shops lables... This story is in the CIS counties?
Love your games! Please keep working! You're my inspiration!
And of course Vodka and Beer)
The favorite combination in Russia and some parts of Ukraine)
Keep at it. One step at a time and you'll get your game made eventually.
The characters are completely overhauled for the full version of Termina, so better not put too much emphasis on the demo. I don't think any of the game testers would call Doctor overpowered or in imbalance. There are other characters that have an advantage in the full version.
Termina takes place in F&H's equivalent of Czech Republic (the name of the country is even Bohemia which is historic name for that area) There's some russian/slavic text in the game because in the game's story the area was occupied by a country that's comparable to Soviet Union in some ways (and in some ways it's very different) until Bremen Empire got a hold of the area. It's a bit convoluted backstory, but the texts around the city area and on the map are in Czech .
Thank you very much! I can't read all the books and newspapers in game due to mechanics of fear and hunger. I'm afraid I'll die while reading, and always forgetting to read some lore books after I save (٥↼_↼). This is my bad that I don't know much about lore)
Also, I tried to use RPGMakerMV. Everything started to work properly!!! Thank you!!! Now I can start to make some real pre-alpha build and ask my friend to draw own tilesets(≧▽≦)!
Ah, about different countries. You see, I thought you're Japanese)
In the properties of geme I saw "kadokawa". And that "Rondon"... It was just like literal translation of ロンドン that means London but because of Japanese it's written with "Ro". But I think it's just a coincidence now. Am I right?
(If you want to hide your country, I don't mind. Everyone have a right to stay confidence)
oh I'm not hiding my country. I think it's pretty open info that I'm from Finland.
Is there anyway I can regrow my arm?
not in the demo
thanks
If you're playing as a doctor you can use "organ harvest" to heal a lot of things (even blindness, the second onepunch skill of the Crow mauler) but I can't remember, is that possible to heal limbs...
Dear orange~, after playing your games, it made me want to make my own games. It was the Fear And Hunger series that showed me that RPGmaker is a great engine for my idea.
I ask for permission to disassemble F&H in order to learn how to make games as good as yours, and I ask for permission to use F&H textures to create a base (I promise there will be no F&H textures in the public alpha / beta / release (except for easter eggs, if you allow))
Thank you, I will wait for an answer as long as you like, whatever it may be!
Glad you're giving RPG Maker a chance. I think it's perfectly fine engine, depending on what you want to make of course.
Sure you can look at F&H's coding, but it's a severe case of spaghetti coding. I feel sorry for anyone who ever tried to make sense of it. Again, you can do that if you want, but I'd recommend getting familiar with the engine otherwise and creating your game from scratch. Maybe look at F&H's eventing and coding for reference, but otherwise stick to your own project. But ultimately it's your choice.
You can use textures as a base. I don't mind seeing edits and such around in finished projects either, just as long as your game doesn't rely 100% on F&H graphics.
Good luck with your project!
Thanks a lot! Your support is very important to me! You made my job so much easier!
Yesterday I worked in RPGmaker for the first time in my life. I've found that it's much easier to work if you know EXACTLY what you want. In just an hour, I was able to recreate from scratch (only the base) the mechanics of damage to enemies from F&H, but I could not make a dialogue with the NPC
:D
Thanks again!
The biggest. The Darkest. The Best Dark fantasy-occult-horror game for upcoming ages. I fell in dark Love with demo of Termina.
I passed the demo. It was damn good! I felt the atmosphere and basic gameplay of the original "Fear and Hunger", but there were also many differences. This is exactly how the second parts should look: the base is the same, but there are differences that give new inspirations! Great job!
I'm wondering if the demo is a piece from the full game, or is it a special location "based on"? Also, I'm wondering if I transfer my saves from dnmo to the finished game, will my progress be saved?
Thank you for your games! (I like F&H even more than Dark Souls!)
Glad you liked the demo! I was first a bit scared of showing off Termina because it was so different, but people seem to take it pretty well.
The same areas are in the full game too, but a lot of things have been added to them. From small details and new enemies to entirely new rooms and such. There are also alternate paths early on, so if you know how, or stumble upon them by accident, you can skip the demo sections too.
Don't transfer old saves. It will create a myriad of problems if you do so. I have no idea how the game would play with a save from the demo.
Why can't I support the developer through payment with a russian card?
cuz you russke pidaras
I'm Ukrainian so I think I have permission to speak.
With all my respect I'm saying sorry, because I think this comment is bullshit.
First of all, money is money. Until this game is legal creator can reserve money from players of any county, because players aren't paying to continue this fucking war, they're paying to say "Thank you for your work".
At the end, I wish to believe games are non political area (until this game is not propaganda itself). I don't care who you are: russian, Nazi, racist, sexist... Until you're playing without insulting other real peoples you're just a human. Not more, not less.
If you think I'm wrong, than I'm ready to answer. But let's choose other platform. These comments are for game, not for political shit.
(Dear Orange~, sorry for this shit below your game and thank you for your work!!!)
Absolutely based opinion fellow east slav, games should stay out of the political area.
man, this is just joke
i'm russian myself
but comment literally reflects reality, now there are many sanctions imposed on russians, including the ability to pay to someone abroad from a russian bank account
Это печально... Я не виню простых граждан в том, что происходит на войне. Русский народ просто попал под гарячую руку, нацелившуююся на верхушку власти (которая подставит другую щеку, если что (разумеется не свою, у нас всё так же работает))
Как же заебала эта ебучая война... Как говорится, ни себе, ни людям...
Все адекватные люди ждут её конца, в лучшем случае пытаются сделать хотя бы крупицу для её завершения и минимизации жертв и последствий (а они уже сейчас ужасные и будут ощущаться не один год). Империалистические настроения, это то, что тянется через историю человечества и портит многим людям жизнь.
Игры, пусть и как часть культуры потребления, важная отдушина, где можно получить совершенно иной опыт и, если это уместно, то сбавить градус безумия реальности хотя бы на время.
Верим, что машина уродств хотя бы где-то обломает зубья и ждём, верю, отличную игру от автора.
cuz the eastern union is still in war with the kingdom of bremen. go take back Prehevil, end the war and win the HOLY TERMINA WAR, then u can use ur eastern union card
is it gonna be released in 2022? T_T
don't count on it, it seems they HEAVILY underestimated how much time it would take to add everything they wanted to add
There's some of that in play too. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. The original planned release would have followed F&H1's example. That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. I think those people would've been disappointed in the barebones version of Termina. Even those who would've understood the situation would've felt a bit disappointed and first impressions last long.
So Termina has been growing under the curtains and it's now a lot more fleshed out experience. Comparable to F&H1 for sure. The game has been in testing for a couple of months now, so it won't be far off.
Sorry for the delays, they do suck, but the game is better for it. Hope the game will deliver once it's finally out.
I believe you are doing great! No one wants to release a raw product. The consumer society is pampered at a conveyor pace. But in fact, we empathize with your experience and wish you good luck in your creation!
You doing a great job. We all patiently wait. So just take your time <3. Just time to time bop and signal to community that You okay and progress is on way. Many many good wishes and big success in all Your ways and works. F&H is just something that worth waiting <3
Dont worry orange~, do your thing, it will be all worth it in the end.
On the other hand - Termina might be the game i'm most hyped about right now, so please no 2023 delay ;). That or Dwarf Fortress steam version :D
I´m happy to know that orange is loyal to the quality of the product they believe in and doesn't let the pressure of delaying get them. We all want to play the finished, complete version, what you wanted to do when you started this game
3022
A solid recommendation for anyone that likes horror and rpgs. I suggest trying out the original Fear & Hunger as well, as its a very impactful experience for the the same price as a fast food meal.
How do you get into inventory what do you click
Z - Confirm\Interact
X - Cancel\Open Menu
In the menu:
cant wait to play. dokidoki wakuwaku
wakuwaku
I played First Fear&Hunger - one of most deepest, darkest and immersive RPG-horror games. It's really a gem - a mix between really SOLID RPG mechanics wrapped in horrific (in good term of this word) world. Can't wait for full Termina release. I wish creator all success in development.
Today I found out that fear & hunger copied Japanese animation monsters(2004) .great animation!!!great game!!!
Hey,
Been following this game for a couple weeks now. Aside from subbing to twitter/tumblr/itch do you have like email that it'll let us know when it will be released?
Also given the nature of the previous games and your Finnish heritage any though on putting in a Tom of Finland reference. Thought it would be funny.
I'll start drum rolling in all of those platforms when the release draws really close. Twitter, Youtube and Discord are probably the platforms where I'm most active at.
Tom of Finland reference? Haha, dunno if I'll ever make any blatant references to it, but maybe it could inspire some characters? Who knows.
I am playing on Mac, I can't save the game, at all. Also, when I exit the settings menu it triggers a critical error. https://imgur.com/a/KFSRybG
Sounds like the game folders don't have the rights to create the save file. (or the settings save file)
If you try giving the folders the proper rights it usually solves the issue. If not, let me know!
想玩捏
可爱捏
Oh. Most likely, auto-translation will destroy the semantic message.
Lots of questions at the end...
Well. Yesterday I saw a video uploaded 2 months ago to YouTube. Only then did I realize that a new wave of fear and hunger was just around the corner. From the available information, I realized that the new game will be at least deeper and more variable.
What made the original so... exhausted) It's not just about the atmosphere and the suffering itself - it's about the attachment to the characters. Were we impressed when "interesting things" happen to the protagonists - Yes. Were we impressed when the girl died stupidly - Yes. I even heard something like "She became like a daughter to me for passing. I got attached to her the most even though she didn't say a word during the whole game." Let's omit some disappointment in view of "her finale".
This game has formed for me and many a strange message - "Whatever you do and how you do not act - you will suffer." For the most part, the only difference is whether you die alone at the very beginning or take others with you ... (Endings S are an exception)
You were stupid and inattentive - suffering
You were blind and didn't see the whole picture - suffering
You have been deceived - suffering
You hoped for the best - suffering
You were able to accomplish the impossible - moral suffering and death without a choice
You have looked into the unknown wanting something - eternal suffering from human nature and the inability to stop the agony of your own mind.
In the end, the game itself will make you suffer and love suffering in some perverted sense of the word.
Why was there such a monumental absence? I've seen more variation in the new game. This will bring us even closer to the events and heroes - hence our suffering, our fear and hunger in these dark abandoned places... He will multiply.
I will not hide it - at the moment I do not dream about the game and its form - false expectations lead to not the best consequences. But I have a number of questions. this is probably the end of a long comment.
1) will the game for different characters be more variable? Let's say playing for a botanist - we will crawl from the very beginning)
However, this swings and stories.
2) Should we expect an analogue of the "last difficulty" after some time?
I really liked the idea of changing the room, and you don't even have to talk about the basic mechanics (12/10) - it helps to relax after everything you've been through... it's a pity there is a forced end.
3) I heard the game has become more difficult. This is acceptable, but will the game still be set on a timer due to irreplaceable resources - food / reason/ torches
4) less random, right?
5) These sigils - I recognize OLD friends as well as new acquaintances... of course, there are dreams of entering the service of him, but I hope for at least some remainder from the choice.
6) Whether information will be disclosed regarding why the new-old ones were not in the original. what were they doing there, etc.
7) information about the "remnant" of the gods in this world and the god of fear and hunger? At least a little...
That's all I have - I just want to strive for the truth... this is the greatest gift, eternity also deserves attention - but we should not forget this is only an extension of the process of cognition.
Well, it's a pity that in this part you have to play for a girl - however, this is not my story, but the story of a character. only change and knowledge are truly eternal.
Thank you for your creativity - it opens up new boundaries of fear and hunger. It opens the boundaries of pain and suffering, torment and madness, grief and despair... In dark halls, even a disgusting creature will seem to you like a friend who preserves the remnants of your sanity. the entropy of my mind and the norms of morality made me closer to the beast... or did she just open the abyss of human nature?
In any case, this is a unique creativity. Author's works have now been replaced by corporate projects.
and yes - I'm afraid for the fate of the game because the Middle Ages are a more popular topic and not everyone adapts to ... 1960-80(
You should really start making new updates for the development log. Covid hit everyone pretty hard, so that's a delay. Tell us when you plan to finish the game. And if you need to, start a Patreon if it comes to that.
Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.
Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.
In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.
I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.
how is writing a update post hard but a five paragraph comment reply isnt
That's a completely valid question. I got no excuses I'm afraid. : /
Solo developers have to wear many hats. Some hats fit better than others. Teams also have this issue, but the hats get more spread around and more chances for better fitting hats between team members. So, to answer the question: Hats.
I will say this, when I look for games on itch.io I always find games like this that have a good story to it. You can tell the creator really went all in the story. Normally I would find things wrong but I didnt. I also like the fact its not a short gameplay. Its a long gameplay. Those are games I look for mostly on itch.io I enjoy playing this.
hello! just wanted to say that i've recently discovered fear and hunger ang it felt great to play this amasing game) Recently the word about the game has spread in Russia so i think you would want to hear that there are quite a lot of your suppoters here, and i'm one of them
can't wait to see a new game
good luck with it!
Is the game still in development? If so, is there somewhere where I can support you?
Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.
Should probably edit that "coming in 2021", seeing you still need more time. No hurries, just mentioning it
well it's not coming out 2021 not sure why leave the Delayed to 2021! hell just say "Delayed." it doesn't divulge anything or promise anything
At the time I was convinced the game was coming in spring, that's why 2021, but yeah here we are now. That announcement certainly didn't age well.
I'd just remove it then give a date range like idk 2022-2023 or 24 or 25. Gives more reach to expectancy
May I ask what the demo currently feature?
The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)
So excited for this release!!!
Waiting for this to come out on Steam with a loaded wallet! Huge fan of the original Fear and Hunger and want to support the project when it comes out. Have you thought about Kickstarter (or other fund raising platforms) as a way to fund future and bigger projects?
Got a new demo soon? c: I don't mind if its minor. I'd just love to dive into the universe again. You did really REALLY well the first time around and I've played the most recent demo. Would love to play more.
seeing the game is supposed to release on 2021 and the year is ending, I assume there wont be any more demos (since the last one was a loooong time ago also), and the next time we see orange upload something will be the original game. Though seeing how it´s december already it may be delayed to 2022
Hi Miro!
You made an amazing game. And I'm really looking forward to Termina. This is one of the most amazing lore I have ever seen. The WWII theme makes this game especially great and I hope that sometime in the future you will release another game in the same timeline as Termina.
I hope you will be fine and finish Termina successfully. Please don't strain too much. All the best to you. :3
Forgive me if there are any mistakes in the text, I am writing with the help of google translator.
Hi! Thanks for the nice words! I agree that the setting is pretty interesting and has a lot of potential for more games. I'm often wondering if I should continue with 40s themed F&H games or not in the future. It's definitely on the table, but I'm not 100% sure what to do next just yet. Honestly, I just have too many ideas. At the very least I plan on expanding Termina's scope a little bit after its release.
I think it's worth continuing with the 40s theme.
There are many different games about the future or the Middle Ages, but there were no such games as Termina yet. I really hope there will be more games like Termina in the same setting and timeline. Not the Middle Ages, not the future, not the modern time, but the time of the WWII, give a special aesthetics, especially when combined with esotericism, old and new gods, painting style and mystery. It feels like new sciences have appeared in that world and you are a kind of scientist. I really like this lore.
I loved Termina more than any AAA project, and I assure you that I am not the only one. The painting style is especially unique and beautiful.
But don't think I'm belittling the first F&H. I am still playing it and I love the first part.
I guess I know everyone you were inspired by, but let me ask you, did you take inspiration from the Claymore manga? If not, I highly recommend it.
Hi Orange, how are you? And how goes the game development?
orange~a month ago(+2)
Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.
I like game. I nod my head to game. This Game I like. Game good. Yes.
Hey Cobra! I remember the incident somewhat. I did skim through your messages at the time (I often leave answering to pings for later if I don't have the time at that moment) so I did get the gist of it. I didn't see the part where things escalated though. I'm sorry you feel the way you did and if some bullying really went down that's of course not okay. But I do think the mods have been doing good job with the discord overall and I trust their decision. I haven't seen any real abuse of power and in general it's a very peaceful community imo. Mods are just people too ofc so overreactions do happen every now and then. An important thing to note is that the discord was started by a fan of the game, I came there afterwards. So in many ways it's a community that has formed on its own. I have the ownership of the discord these days, but that's only because the previous owner passed it on to me because of personal reasons. But still I prefer to stay there as a visitor instead. Frankly I don't have time or energy to deal with online stuff and it would quickly become quite a burden if I took more active role. So ultimately I think the mods have the right to call the shots the way they see fit. It's as much their place as it is mine.
But yeah it's redundant to blame you for everything if that really happens. I can pass on the message on that part. And if you do have a lurking account there, you can always DM me on discord too. I'm pretty lazy at answering DMs but I try to get to them eventually.
Anyways, thanks for the continued support in any case! I remember you passing on the word about the game during those days too. Whatever small fanbase the game has, it's largely thanks to word of mouth. So again, thanks! I'm sure the game would have sank to the bottom of Steam shovelware if it wasn't for people like you talking around. I'm not sure what you mean by struggling though. I don't think I've said anything too negative about my life online (or irl for that matter). If I did, it was mostly joking around. I mean I do live hobo life to certain degree, but I did that before F&H too. Nothing new there and it's mostly a choice on my part. It's true that if I put these development hours to any real work, I'd make way more money for sure, but I got nothing real to worry about, so no worries.
Woah. This is pretty coordinated promotion attempt. I don't have the time to set up anything like this and I don't think this kind of forum spamming is the best way to go about it. Talk in forums and message boards should form up in a more organic manner if it was to happen. No one's gonna look positively on a game trying to force itself to certain audience. It's usually very clear when the dev or someone linked to the dev tries to push their game on a forum. That's just annoying.
And also I don't think adult forums are the audience I should be targeting anyways. That kind of audience will only be let down by future content. Termina barely has any stuff like that and most likely future projects will see further decline in adult content.
TotenMeister#7462 discord
let us have a wonderful conversation my fine fellow
what was their discord name? the one who banned you, the ones who mocked you, my fellow banned good Samaritan
For a livid inferno within me is burning, whenever for another's' mistreatment I hold the most unforgiving of grudges.