-Is it supposed to be eternal night after the night of the third day? -2 of the bobbies die forever, I dunno if that is intended because every other bobby gets up. The two that die are, the second bobby of the first screen in the city (His head gets automatically cut for some reason) and the other one is the first you encounter in the area with the shooter on the truck. -Sometimes, when you kill the first priest you encounter after you pick up the keys of the church and the sewers, the second encounter appears already dead. This is random. And another little question. can the riddle you can find be solved at the moment? If not I will jsut leave it for the full release. Something something, golden in the morning. It's like a crossword
Bobbies can be perma-killed quite easily. Those two bobbies are just glitched that when they die their head is removed. I won't spoil how to kill Bobbies since it's quite the experience repeatedly killing the same Bobbies before they finally wear you down and kill you, repeatedly, to figure out their every weakness. Though I will inform you about one weakness/strength.
Bobbies heads are not vulnerable in combat unless both the legs are destroyed and you've used the talk action to ask them why the law is in effect and that they serve and protect the people.
After doing that the head will be vulnerable to attacks but it won't display the vulnerable mark when it's vulnerable.
I figured out what perma kills them ^^ also, my strategy with bobbies is take out arms then go straight for the body xD I am a simple man! (Of course I use a full party for that)
Okay managed to complete the demo. Pretty damn nice and honestly, it's WAY longer than I expected a demo to be. At most I thought a demo would go until the city entrance, so I'm very pleasantly surprised.
The new armor/defense/accessory system was probably heavily needed, first game has far too many accessories so older ones become redundent and the armor rating in the previous game could go incredibly high and it was hard to grasp how strong your defense rating really was. Though I would say this game needs alot more accesories than it has, even in my final run I only had 2 accessories, one of which the quest reward.
Now I feel compelled to ask is if "Black Kalev of Darkness the Indomitable Assassin" will be involved in one of the endings. He's simply a far too powerful and legendary to be relegated to a simple side character to the player. (also will he have a special ability/use in the otherworld like how he meets the player?)
I'm greatly enjoyed this game so far, great atmosphere and difficulty pacing. Playable characters are all good except for Levi honestly, for the other characters you can see there personality through there interactions with the player, but Levi doesn't have much in this build, shame since it's hard to understand much about him except that's he reclusive/withdrawn.
The snail priests in the church have a chance to drop an accessory and it's not that low either! Kalev isn't that great btw. what I haven't tried yet is, with the Ex-Soldier as main character, pick to pray to a god when your father comes to beat you. that unlocks the Gro'goroth skill tree. Then, if you sacrifice Kalev to Gro-goroth in the Gro'goroth Altar that is in the Manor, can Ex-Soldier get Necromancy? because if he can, then if I ever have extra armor, I'd rather make a zombie that can get gear. Both units hit random targets anyway but Kalev is squishy, even with All-Merr Engravings. Plus, Kalev may randomly go on a strike and demand carrots to return :P I'd rather use those carrots for vegetable pies
You can sacrifice anyone without needing affinity with Gro-Goroth in the intro and thereby aquire bloodmagic.
Though if you don't want to sacrifice anyone, and you only want necromancy you can start as Marina and choose blood magic as your specialty.
You also simply do not see the power of Black Kalev. He casually kills even powerful opponents with a single strike and will only make the most optimal of attacks during a battle, without needing any player input. No wonder he leaves your party when you consider him to be worst than ghouls.
I didn't know that! I thought that the first sacrifice (if you have nothing unlocked in the gro'goroth skill tree) unlocks the first node of gro'goroth which basically amplifies attack power or something! Kalev does hit the optimal target but the fact that I can't increase his defenses and he loses half his HP from one attack really stresses me out :P he also takes my carrots and I need them for pies!
I'm glad you liked the game! Sorry for the late response, it's been a hurdle answering things on different sites while fixing things. I think the new accessory system got a lot of potential, but yeah, I agree it's not fleshed out yet. I got some ideas for Black Kalev for sure. As for how prominent role he'll have remains to be seen...
Levi is kinda one trick pony, true. With his skills only affecting on-field combat. I'll still be shuffling skills around with different characters, so I don't know yet how he'll turn out to be in the end,
Excellent to hear. May I ask where are the other sites you frequent for bug reports and the like? It would help so I can avoid reporting the same issue that's already been thouroughly covered/reported.
Sometimes you will get nothing from a chest despite a correct coin flip.
You will sometimes get nothing from barrels(uncertain if crates/shelves are affected).
Sometimes being killed by the Woodsman will cause an error which softlocks the game, forcing you to close the application.
Sometimes when you enter combat, all the character models will flicker until combat is over(only has happened while with companions, I was Doctor, had Engineer and Goat).
Edit: While in combat, some abilities that cost sanity in are darkened out, as if they're unusable despite being usable.
Edit2: The sickle wielding villager inside the derelect house is trapped on the otherside of the table due to space he spawns in being solid. If you walk to them to fight and kill them, you cannot interact with their corpse afterwards.
Edit3: The woodsman will not walk over boobytraps(this is weird since he walked over boobytraps before in an earlier version, it might have something to do with boobytrapping the porch[a 1x1 walkway])
Edit 4/5: Looks like the woodsman, and headless dogs avoid boobytraps, but all other enemies walk over them.
Edit 6: Sometimes after loading a save, all character names will be darkened if displayed in chat or viewed in the menu. When this is happening you cannot use items or skills inside the menu on the overworld. This glitch does not always occur when loading saves, got it by saving in the bed in the mansion. Did not occur the first three times or sixth time I loaded this save, but did occur the fourth and fifth times I loaded it.
Edit 7: If a party member is killed by a Bobby and you win the fight you might re-enter the world map and your whole party will be invisible. You cannot open your menu, but otherwise gameplay is normal.
--Darkened abilities either don't meet the requirements (for example forgetting to equip the wrench on the mechanic for the wrench throw) or they are supposed to be used on the field, out of combat --From my experience, 95% of the time enemies avoided traps (even bear traps) and if the passage was too tight and only 1 tile wide, they would stop moving altogether. Orange said this is not intended so it's kinda creepy. I noticed that if they are far when you palce the trap, it's more likely they will walk over it. -- When all items have "use" grayed out, closing the application altogether and restarting the game fixed for me. It only happened once to me.
When I equipped the Rake weapon, that the Mechanic can craft, on the occultist, it gave me an error that it could not load the model and then the game entered an error loop even after combat was done. Occultist was invisible during the whole fight. I dunno if this happens to other characters as well
This happened just now, I reloaded a save file and now I can't use ANY item. I completely closed the game, restarted it, loaded and it got fixed. easy to fix but I though I'd let you know
well, I've had 4 playthroughs so far, I've reloaded a lot of times, only once this happened. All items had the "use" option grayed out and I could only discard. I'm SO glad it got fixed when I restarted the game because I was about to fight the secret bosses too xD I dunno why the Rake weapon error happened though. I also don't know if it only happens for the occultist
Great game so far, but I noticed a nasty bug in version 2.3 where it seems that sometimes whenever I click a barrel or lootable area, it doesn't give me the item and pretends as if nothing happened but it still empties the loot container like a barrel or crate anyways. I think the item that is affected by this might be the cloth, though it could be any type of item cause it could just be a coincidence with my playthrough having no cloths. I hope the bug can be patched soon! The game is very well made so far! Is it all hand drawn?
Thanks for letting me know. I've noticed this bug too in my latest playthroughs. I need to check what is causing it... I'm glad you're liking the game! All the graphics are digitally painted with graphics tablet. I kinda got my own way of colouring things that makes things look a bit like they were painted in real life.
Sorry fot the late reply! : O Everything is painted digitally with a graphics tablet. I got my own way of colouring things that's not too different from how I'd paint in real life, so that's probably the reason why it might look a bit like hand drawn. Sometimes I do correct things on pixel level though.
Sooo, I have some feedback for the demo. Firs things first, after encountering the Woodsman for the first time, everytime you are in the same screen with him or his corpse, the game lags massively.Like, 5 fps
Secondly, sometimes equipping and unequipping guns bugs out. I was playing as the mechanic and had a gun. when I got Ex-Soldier in my party (as an ally) I gave him the gun and gave my mechanic her wrench back. Then I had to give the gun back to the mechanic, but when I did, Ex-soldier was seemingly still holding a gun (even though he had a different weapon) and the mechanic who HAD the gun, was not holding it. That bug prevented me from being able to use SHIFT to shoot out of combat since her model was not holding a gun, even though she was equipped with it.
Another bug I found was that sometimes beartraps that had done their job, would reset if you went back and forth between screens, allowing you to pick them up and resulting in infinite supplies of bear traps. Last but not least, if you slept twice in a row without going outside to update the "time" of day between your naps, the "time passage" would not register properly and sometimes you could even skip a whole day as soon as you changed screens, after such a thing happened.
I also have some questions. Is there any way to recruit any other human character except the Ex-Soldier in the demo? Some say you can encounter the occultist. I could not trigger the encounter. I dunno how to help the doctor in the slums with his investigation (unless it's not in the demo). The journalist just sits at the beach and I dunno what to do about the guy in the mayor's house in day 1 (the one who can hear a clock) although I suspect he mutates and becomes the mayor because if you kill the mayor it counts as killing off a participant of the festival. I was also kind of disappointed that I never got to use short-circuit with the mechanic because I found two doors that it could possibly be used on.
By the way, you make NPCs too smart and they avoid bear traps 95% of the time :( when they can't go around it because the path is too narrow, they stop pursuing me altogether, it's very frustrating...bear traps are VERY valuable if you want to take out some key enemies that can wreck you (for example, the woodsman or the priest)
I hope my comment helped and I hope you can give me some tips too ^^ I want to make the most out of this demo :D I really love Fear & Hunger!
Hey thanks for the feedback! Hopefully you had good time with the game regardless of the hickups. Are you playing the latest version 2.2? I think I found the source of the lag and it should be fixed now in the latest update.
I tried to replicate the equipping and unequipping bug you mentioned, but couldn't get it to happen. I'll still browse through the code if I could find a problem there..
Someone else also mentioned the bear trap bug. It's still a bit of a mystery to me. I might have to consider coming up with new eventing/scripting for the bear trap if I can't find any other solutions...
The time passage is meant to advance every time you sleep. Not every time you save. So if you'd sleep 3 times in a row, it should be the next day regardless if you checked the daytime outside or not. But you're saying it's jumping in time more than it should?
You can recruit all the (currently) playable characters. But they have pretty specific conditions on how to get them. They are also mostly time specific. Like you have to meet them on certain day or else you'll miss them. This is because of the balancing reasons, because a full party in this game is pretty over-powered.
And finally, I seriously have no answers to how enemies are smart enough to avoid bear traps and booby traps occasionally. It looks very intentional on their part, but there is no line of coding that would prompt them to do that stuff.
holy crap, avoiding bear traps isn't coding? this is actually creepy now xD I was playing 2.1 ! I will check out 2.2 since I still haven't played as the doctor :D I hope I can find out how to recruit the doctor! Ex-Soldier is fine but only if you have heroin with you and that's a pain because Needles enemies are rare.
About the bear trap, it only happened once, in one of my two playthroughs and the one time it happened, it happened for a very specific trap (I placed it around the place you get your first zombie). It never happened in my second playthrough.
What I meant about the time passage is, it was Day 1, outside it was mid-day, I went inside to make it the morning of the next day (because night drains your mind) so I slept twice without exiting the building. When I exited the building, it said Day 2 but it was night instead of morning and the date still changed to day 2. I then went back inside to sleep again to fix the time and as soon as I stepped inside, it said Day 3 so I was like "whuuuut?". So if you sleep once, you gotta step outside the building to "see" the time has changed (to morning,mid-day or night) otherwise weird things happen if you sleep repeatedly without going outside to actually see the passage of time.
Another little bug that I remembered was at the wooden beams of the church. There are those macho guys that walk the planks. the beams are supposed to have depth perception but while I was going down the ladder to leave the area, I "touched" the head of one of those guys who was standing at the parallel beam directly below me and combat started. I assume that is not supposed to happen because there is some sort of depth perception, right? I know I did not explain it very well so I can provide a screenshot whenever I get back to the area to explain the situation!
Also, without spoiling me, can short-circuit be used or can the electronically locked door in the slums area be opened in the demo? and also, can you give me a pointer on how to recruit the doctor? xD I tried everything I could try while he was in my party. I tried talking to the pacified moonscorched villagers, I tried talking to the journalist, I tried talking to the man with the head collection, I started combat with the pacified villagers and used analyze on them and then I talked to them in combat to get some extra dialogue. I still don't know what the guy wants to do in the area and "how" I can help him do it. The only thing I have not tried (in my knowledge) is killing the 2 crazed moonscorched of the slums while he is in my party. I always killed them before I tried to help him. As for the Occultist, I never even saw her in town, even though I read that if you talk to her or Olivia you can find her somewhere in town. maybe I did not look well enough.
Ah okay, I see what you mean now. I need to check out the day and night cycle if there are some loop holes...
No need to post a screenshot, I know the spot you mean with the beams and the pillarmen. I happened to me once too.
Short-circuit didn't have use before, because I left few areas out of the demo because of time constraints, but with the version 2.2, I made few doors available, including one the one you spoke of, so that it's not completely useless right now.
I'm afraid the doctor cannot be recruited fully. He only joins you for one area. Both him and the occultist can be met on Day 2.
aaah, thank you so much! at least I know these things were intentionally inaccessible (including the electronically locked doors for 2.1). I thought I was being dumb about it and just couldn't figure it out! I also thank you for not spoiling anything about recruiting the occultist :D About the thicc thigh bois, I will admit that there was one time I was spotted before reaching the ladder and, since I know of their strength, I chose to jump down and take the fall damage hoping not to break my legs and it worked xD (still got some damage though, but it was less than what I would've taken by trying to kill one of them). If I find any other bug or glitch I will let you know under this post and not a new comment! Thank you for making such amazing games! I will do my best to help you by testing the demo a couple of more times!
Holy Crap. Are you playing on Mac? Do you like getting destroyed by punishing gameplay and a broken save/system? You will nut on the Dark Souls like hardness when you can't save on Mac....ever. You can memorize and even skip a majority of the main run (no spoilers) and still get your ass handed to you by making a mistake which I assume is a glitch. (DO NOT SAW THE BOBBIES HEAD OFF) Great update Orange and no disrespect but this is broken in all the right ways.
Ok so glitches, I put down booby traps on several townsfolk and got decemited with First Strike not registering. FUCK! https://www.youtube.com/watch?v=3yDRYQPzyEQ&t=2861s 52:33 That's how it worked everytime. Except for 31:29 WTF!
Hey! Macs have a long-term issue with rpg maker games where you need to give the game folders permissions to create save files. Otherwise it creates error messages and all that. It's been an issue long enough, so I really need to find a solution to it.
As for Bobbies. It's not a bug. They don't let you cut of their heads before they go down for good.
Having said that, yeah there are too many bugs around. I need to put my games through proper testing in future before releasing them to public. Since this game is still in its free demo form, I've figured that the release is kinda public testing.. too, but maybe that's not the best way to go about it.
I fell for the god damn Bobbie head my first time :( I usually save any extra bear traps for them and just let them crawl around forever. I do that when there are two bobbies in some areas because dealing with one of them isn't that bad. Got any better tactics to deal with them?
Depends. The booby trap with stun them for a quick sec, if you run into them (or any unit that does that animation) it gives you first strike and you can normal end most hostile units like that.
The booby trap doesn't work everytime. I recorded a playthrough where everything I thought was solid went wrong. The trap is supposed to give you a preemptive strike but I assume glitches, I get stuffed. https://www.youtube.com/watch?v=3yDRYQPzyEQ&t=2861s
yeah this message pretty much confirms it. It says "read-only file system-blah-blah-/save/" It's really annoying, but mac is especially protective about that stuff.
Hi Orange. Every time I encounter a bed and click on it to rest my screen goes black and it doesn't save. Wondering if that is something other people get and if there is a way to make it stop
I'm having a similar problem. I downloaded the version for Mac. I get to the save screen, fine, but it won't let me actually save the game. Instead, I get the "rejection rattle" sound effect.
Hey Orange, I was wondering if you could tell me how old you were intending to present Levi and Marina as? I'm curious since Marina has the cute pigtails and mary janes and is mentioned to be attending the Ministry of Darkness school, and Levi is mentioned to be a child when he was recruited as a soldier. High school age? College age? Older/younger?
Hey! Sorry for the late response! The ages aren't set in stone yet. Levi and Marina are around the same age. Levi has spent multiple years in the army so they are definitely closing 18 years of age, if not there yet. The timeline could still change a bit at this point in development, so I don't want to give any concrete ages.
Your game is one of the only games I've bought on Itch.io,but it's top notch. Its been a while since people have used really grotesque and surreal imagery and its sick,but like in a good way.it really makes you feel uneasy when encountering these unique creatures. All of their designs are so disturbing but so cool,the mechanized old lady and the enlightened one are some of my favorites,so i'm excited for Termina! I really hope you keep this creativity cause horror is one of the best genres and its very inspiring seeing these wicked monsters and cruel abominations. Keep up the great work man,you have my support always!
Hey. Just discovered your series and I have to say this is some pretty interesting stuff. Out of humble curiosity, what engine was used to create this game?
Not sure if it's a feature, or a bug, but I think Mind decreasing as fast as hunger is increasing is pretty annoying. It could be a bug, since I'm almost sure it only started decreasing once I went into one basement (makes sense why mind would decrease in the basement), but didn't stop decreasing after that. But if it's not a bug, then at least items restoring mind should be as common as ones restoring hunger.
Another thing, not sure if I wasn't screwed by RNG, but throughout whole Demo I couldn't find a single item that I could draw with, when I saw plenty of places that required something to draw with, and it sucked to not be able to do that. It would be nice if you'd add Quill and Ink. or a Pen (since it's more modern times than F&H) at mayor's house library, would make sense to have items like that there.
Aside from those things, I think that Termina is a huge improvement over original thanks to better save system (good to have beds, and it seems like Books Of Enlightment aren't RNG-based anymore), guns being interesting way to conquer some challanges (it felt so awesome to kill Chaugnar with rifle without even entering combat!), and better rewards for actually killing enemies (at least now you can trade their heads for Soul Stones). I look forward to seeing full release!
This game is awesome! Frustrating, but excellent, I love the lore!!! Can't wait for the full thing, I might crap myself at the sight of that elephant creature in the bunker again. Terrifying! Keep up the good work dude!
You save by sleeping on beds. Interact with a bed, and it will give you the option to rest if it's available. Be warned, you'll get attacked if there are enemies in the nearby area (or if the owner of the house doesn't appreciate guests). Clear out nearby monsters if you don't want the rudest of awakenings.
i had a blast playing the game, ive never had this much fun punching dicks off until this game...wait... lol but for real keep up the good work everone who worked on the game. i only played a little bit but the small time i played it was really fun an interesting.
Yeah hey of course I'll remember, but the release of the full game is still a very distant thing. There will be a other bigher demo release before that.
Your demo releases have more content than a lot of full games, which is awesome. Really enjoying it so far. Will it be possible to get magic skills via increasing your affinity to the various gods? I know that's how it worked in Fear & Hunger, but I'm curious, especially with the one path for the Ex-Soldier that allows you to form a pact with a god. EDIT: OK, answered my own question. It's not a spoiler here, but yes, if you have a pact with a given god in the Ex-Soldier's opening story it will open up appropriate options on the Hexen for you. A nice bit of multi-classing style customization.
What does the Woodsman's parasite do to the player? Will he turn him into the similar looking creature? Or grow character's genitals into the same parasite? Gross, but kinda hot, haha) Very twisted.
I am so ready for this. And so excited you're making another game. Huge fan of Fear & Hunger. Are you doing anything like a Kickstarter for this project? I'd love to support.
PS- noticed control configuration doesn't workin the settings, but that might be known.
First of all, great demo, I loved the music, ambience and monster design, its amazing how this feels so inspired by the first game while being able to stand on its own. I honestly believe the general athmosphere and vive is a big improvement from F&H. I am a huge WW2 fan so you might guess why I am so excited for this release.
I am mexican, and you are not going to belive how many of my friends loved F&H. I really want to support this game in any way I can, so I had the idea that I could help Termina reach further abroad by translating the game into spanish. I am pretty good with translations, and I have studied english for as long as I can remember. I might have some mistakes here and there, but I proof read quite a lot. I hope you can give me a chance at this, it would a great honor. If you'd like, we can discuss this in private. My email is: angelherediaeguia48@gmail.com .
Hello everyone, I am a youtuber and I hope to get some support from you guys by leaving a like and subscribe at my channel.
I am very proud to say that I have finally completed the demo XDDDDDD. The video above is my second video about this amazing game and the only issue that I can think of at this point of time is that maybe there should be three different modes available for the game (easy, medium and TRY AT YOUR OWN RISK MODE) which I assume that it will be added to the full game because I can imagine new players of the game being frustrated after playing the game multiple times XDDDD. Other than that, this is a great game and I hope that sir orange can leave comments for me on how do I improve in fighting mobs and how could I have played the game better XDDD.
I left you a message earlier this year (about 10 months ago), asking about whether you wanted/needed some help with proofreading and whatnot, in regards to the first game of course. You told me that the problem was that the script wasn't written down anywhere, and as such you had no real way of sharing it, I think.
Well, I'm here just to ask whether the same circumstances still apply to Termina, and whether or not you would like/need another pair of eyes to help you out, even if it's just to proofread, I'd love to help :)
Keep up the good work, I'm loving everything I've seen so far!
was amazing game I Actually got all the keys so that was cool....but can not wait to play the full game so bad....did Find a couple of Bugs in it like is any way to Get Infinite Bear traps and the The other trap...yes it was amazing Box coin rolling was so not fun lol 😅 I all ways get Nothing and have to keep Loading my old save back try again and again....but yes looking forward to this one so much now
Hi, I saw on twitter you were looking for criticisms.
I wasn't sure what you were trying to say with the Occultist's backstory, but the way you have it framed, it implies that we are supposed to think trans women are inherently horrific and grotesque and that you were torturing the Occultist by making them become one. By continuously saying they have a better life as a woman you are also implying that they don't wish to present or identify as one, but its ok for the audience to feel sympathy for them because they aren't "really" trans. That being said, I do think that you could make a pretty interesting story with a trans woman having transitioned when she was away from home and having to come out and face her family amongst all the other things that are going on.
I DEFINITELY didn't say "trans women are inherently horrific and grotesque". There is not a single line that describes how trans people are treated or considered in this world. I don't think the demo explains how the occultist views herself at any point either. There is not one line from her that even mentions her sex or how she views herself as.
The intro doesn't compare life as a woman vs life as a trans woman. It compares life as a woman vs life as a man in this very specific religion.
The reason these comparisons are done in the first place, is to show the evolution of the religion. In the original game the females were treated very differently in the religion of the dark priests.
I appreciate the feedback. I know people can interpret things in different ways, but I would really need more context on where you gathered these implications?
Hi, thanks for the response! I'm sorry I wasn't very clear with how I phrased things.
The subtext I gathered from the line "despite your origin, your mother made sure you would appear more feminine when your father first laid his eyes on you." was that mother had the baby's genitals surgically altered, which is comparing sex reassignment surgery to genital mutilation. And because of this, the audience is supposed to feel bad for the character because they were forced into being a woman. And because we are supposed to feel bad, it implies that it is bad.
When you kept mentioning that the character was in a more privileged position being female, it really feels like you are purposely drawing attention to it as as a key detail in how the character feels, which implied they feel the opposite.
If you wanted to draw a comparison on how women and men were treated differently why make the transition forced against their will, or have a transition at all? You could more directly compare their experiences and upbringing to their father's childhood to strengthen the tension between them and explain how the church views gender roles.
I hope this helps! Thank you for listening and not directly writing me off!
Okay I see what you mean. Occultist intro was a bit rushed. I'm not happy with how the script flows and there are some clumsy lines that definitely need to be remade. So I will have these things in mind when I rewrite it. But the context won't be changing. It would be a cheap thing to pull such character trait out.
The intro does imply that her mother did something, but it remains untold what exactly. I never intended it to sound bad though. Or something that would get the audience sympathy. Maybe it will become more apparent the further the game progresses, that the occultist doesn't have any crisis when it comes to her gender. (Not that the game story is about her gender anyways. That trait will just work more as a layer to her character portrayal. Just the same as Ex-soldier's story won't be about him being a man or whatever.)
Hi, thank you for understanding! I'm really relieved to know it was just a misunderstanding on my part. I've just seen other horror media use the "boy forced to be a girl" trope for cheap shock value, and I really do appreciate you listening to trans people when we talk how these tropes are from our perspective.
In this universe I doubt the " hey infant if you aren't different gender and sex then dad gonna do some eff'ed up stuff to you as a son." "Oh thanks mother I am totally okay with rushed and secretive non medicated surgical procedure to very painfully make that happen so I don't suffer a potentially worse fate." was a consenting dialogue between the mother and "infant" son. Probable scenario. Step one provide the infant alcohol, step two pay a stranger to quickly not professionally remove genitalia, step 3 dress him up and instruct the developing child that if it were a boy consequences and child grows understanding this or an honest exchange about their original birth and procedure with the mother so to remain safe.
It doesn't imply anything, some people just like to preach their religion whenever they get half a chance and see heresy everywhere. The religiion in this case being "progressivism"
I found this game really amazing, but I still considering buy or not, do all Fear & Hunger series 's character engaging in sexual content are over the age of 18?
I found a bug when you enter the required basement to get to the mayor's house the second time. I killed a villager and after either taking it's soul or chopping it's head off I could endlessly loot it for it's drops. Love the first game and this demo!
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-Is it supposed to be eternal night after the night of the third day?
-2 of the bobbies die forever, I dunno if that is intended because every other bobby gets up. The two that die are, the second bobby of the first screen in the city (His head gets automatically cut for some reason) and the other one is the first you encounter in the area with the shooter on the truck.
-Sometimes, when you kill the first priest you encounter after you pick up the keys of the church and the sewers, the second encounter appears already dead. This is random.
And another little question. can the riddle you can find be solved at the moment? If not I will jsut leave it for the full release. Something something, golden in the morning. It's like a crossword
Bobbies can be perma-killed quite easily. Those two bobbies are just glitched that when they die their head is removed. I won't spoil how to kill Bobbies since it's quite the experience repeatedly killing the same Bobbies before they finally wear you down and kill you, repeatedly, to figure out their every weakness. Though I will inform you about one weakness/strength.
Bobbies heads are not vulnerable in combat unless both the legs are destroyed and you've used the talk action to ask them why the law is in effect and that they serve and protect the people.
After doing that the head will be vulnerable to attacks but it won't display the vulnerable mark when it's vulnerable.
I figured out what perma kills them ^^ also, my strategy with bobbies is take out arms then go straight for the body xD I am a simple man! (Of course I use a full party for that)
Yeah it's eternal night in day 3. I plan on having something else later on, but for the demo this will have to do...
aah, ok! At least I know it's not a bug ^_^
Okay managed to complete the demo. Pretty damn nice and honestly, it's WAY longer than I expected a demo to be. At most I thought a demo would go until the city entrance, so I'm very pleasantly surprised.
The new armor/defense/accessory system was probably heavily needed, first game has far too many accessories so older ones become redundent and the armor rating in the previous game could go incredibly high and it was hard to grasp how strong your defense rating really was. Though I would say this game needs alot more accesories than it has, even in my final run I only had 2 accessories, one of which the quest reward.
Now I feel compelled to ask is if "Black Kalev of Darkness the Indomitable Assassin" will be involved in one of the endings. He's simply a far too powerful and legendary to be relegated to a simple side character to the player. (also will he have a special ability/use in the otherworld like how he meets the player?)
I'm greatly enjoyed this game so far, great atmosphere and difficulty pacing. Playable characters are all good except for Levi honestly, for the other characters you can see there personality through there interactions with the player, but Levi doesn't have much in this build, shame since it's hard to understand much about him except that's he reclusive/withdrawn.
The snail priests in the church have a chance to drop an accessory and it's not that low either!
Kalev isn't that great btw. what I haven't tried yet is, with the Ex-Soldier as main character, pick to pray to a god when your father comes to beat you. that unlocks the Gro'goroth skill tree. Then, if you sacrifice Kalev to Gro-goroth in the Gro'goroth Altar that is in the Manor, can Ex-Soldier get Necromancy? because if he can, then if I ever have extra armor, I'd rather make a zombie that can get gear. Both units hit random targets anyway but Kalev is squishy, even with All-Merr Engravings. Plus, Kalev may randomly go on a strike and demand carrots to return :P I'd rather use those carrots for vegetable pies
You can sacrifice anyone without needing affinity with Gro-Goroth in the intro and thereby aquire bloodmagic.
Though if you don't want to sacrifice anyone, and you only want necromancy you can start as Marina and choose blood magic as your specialty.
You also simply do not see the power of Black Kalev. He casually kills even powerful opponents with a single strike and will only make the most optimal of attacks during a battle, without needing any player input. No wonder he leaves your party when you consider him to be worst than ghouls.
I didn't know that! I thought that the first sacrifice (if you have nothing unlocked in the gro'goroth skill tree) unlocks the first node of gro'goroth which basically amplifies attack power or something!
Kalev does hit the optimal target but the fact that I can't increase his defenses and he loses half his HP from one attack really stresses me out :P he also takes my carrots and I need them for pies!
I'm glad you liked the game! Sorry for the late response, it's been a hurdle answering things on different sites while fixing things. I think the new accessory system got a lot of potential, but yeah, I agree it's not fleshed out yet. I got some ideas for Black Kalev for sure. As for how prominent role he'll have remains to be seen...
Levi is kinda one trick pony, true. With his skills only affecting on-field combat. I'll still be shuffling skills around with different characters, so I don't know yet how he'll turn out to be in the end,
Excellent to hear. May I ask where are the other sites you frequent for bug reports and the like? It would help so I can avoid reporting the same issue that's already been thouroughly covered/reported.
Sometimes you will get nothing from a chest despite a correct coin flip.
You will sometimes get nothing from barrels(uncertain if crates/shelves are affected).
Sometimes being killed by the Woodsman will cause an error which softlocks the game, forcing you to close the application.
Sometimes when you enter combat, all the character models will flicker until combat is over(only has happened while with companions, I was Doctor, had Engineer and Goat).
Edit: While in combat, some abilities that cost sanity in are darkened out, as if they're unusable despite being usable.
Edit2: The sickle wielding villager inside the derelect house is trapped on the otherside of the table due to space he spawns in being solid. If you walk to them to fight and kill them, you cannot interact with their corpse afterwards.
Edit3: The woodsman will not walk over boobytraps(this is weird since he walked over boobytraps before in an earlier version, it might have something to do with boobytrapping the porch[a 1x1 walkway])
Edit 4/5: Looks like the woodsman, and headless dogs avoid boobytraps, but all other enemies walk over them.
Edit 6: Sometimes after loading a save, all character names will be darkened if displayed in chat or viewed in the menu. When this is happening you cannot use items or skills inside the menu on the overworld. This glitch does not always occur when loading saves, got it by saving in the bed in the mansion. Did not occur the first three times or sixth time I loaded this save, but did occur the fourth and fifth times I loaded it.
Edit 7: If a party member is killed by a Bobby and you win the fight you might re-enter the world map and your whole party will be invisible. You cannot open your menu, but otherwise gameplay is normal.
--Darkened abilities either don't meet the requirements (for example forgetting to equip the wrench on the mechanic for the wrench throw) or they are supposed to be used on the field, out of combat
--From my experience, 95% of the time enemies avoided traps (even bear traps) and if the passage was too tight and only 1 tile wide, they would stop moving altogether. Orange said this is not intended so it's kinda creepy. I noticed that if they are far when you palce the trap, it's more likely they will walk over it.
-- When all items have "use" grayed out, closing the application altogether and restarting the game fixed for me. It only happened once to me.
Thanks for reporting back with the bugs. There are few here that I haven't heard of before. I'll look into those!
In the place you find Dysmorphia, the stone(?) walls can be walked on for some reason. Also, is there anywhere I can use the rusty pearls in the demo?
I'm afraid rusty pearl got no function yet... Thanks for the bug report! : D
When I equipped the Rake weapon, that the Mechanic can craft, on the occultist, it gave me an error that it could not load the model and then the game entered an error loop even after combat was done. Occultist was invisible during the whole fight. I dunno if this happens to other characters as well
This happened just now, I reloaded a save file and now I can't use ANY item. I completely closed the game, restarted it, loaded and it got fixed. easy to fix but I though I'd let you know
Oh! Thanks for letting me know! It's weird I didn't find out about this earlier!
well, I've had 4 playthroughs so far, I've reloaded a lot of times, only once this happened. All items had the "use" option grayed out and I could only discard. I'm SO glad it got fixed when I restarted the game because I was about to fight the secret bosses too xD I dunno why the Rake weapon error happened though. I also don't know if it only happens for the occultist
Great game so far, but I noticed a nasty bug in version 2.3 where it seems that sometimes whenever I click a barrel or lootable area, it doesn't give me the item and pretends as if nothing happened but it still empties the loot container like a barrel or crate anyways. I think the item that is affected by this might be the cloth, though it could be any type of item cause it could just be a coincidence with my playthrough having no cloths. I hope the bug can be patched soon! The game is very well made so far! Is it all hand drawn?
Thanks for letting me know. I've noticed this bug too in my latest playthroughs. I need to check what is causing it... I'm glad you're liking the game! All the graphics are digitally painted with graphics tablet. I kinda got my own way of colouring things that makes things look a bit like they were painted in real life.
Small question. Are the backgrounds and characters hand drawn or are they done by pixels?
Sorry fot the late reply! : O Everything is painted digitally with a graphics tablet. I got my own way of colouring things that's not too different from how I'd paint in real life, so that's probably the reason why it might look a bit like hand drawn. Sometimes I do correct things on pixel level though.
Sooo, I have some feedback for the demo. Firs things first, after encountering the Woodsman for the first time, everytime you are in the same screen with him or his corpse, the game lags massively.Like, 5 fps
Secondly, sometimes equipping and unequipping guns bugs out. I was playing as the mechanic and had a gun. when I got Ex-Soldier in my party (as an ally) I gave him the gun and gave my mechanic her wrench back. Then I had to give the gun back to the mechanic, but when I did, Ex-soldier was seemingly still holding a gun (even though he had a different weapon) and the mechanic who HAD the gun, was not holding it. That bug prevented me from being able to use SHIFT to shoot out of combat since her model was not holding a gun, even though she was equipped with it.
Another bug I found was that sometimes beartraps that had done their job, would reset if you went back and forth between screens, allowing you to pick them up and resulting in infinite supplies of bear traps. Last but not least, if you slept twice in a row without going outside to update the "time" of day between your naps, the "time passage" would not register properly and sometimes you could even skip a whole day as soon as you changed screens, after such a thing happened.
I also have some questions. Is there any way to recruit any other human character except the Ex-Soldier in the demo? Some say you can encounter the occultist. I could not trigger the encounter. I dunno how to help the doctor in the slums with his investigation (unless it's not in the demo). The journalist just sits at the beach and I dunno what to do about the guy in the mayor's house in day 1 (the one who can hear a clock) although I suspect he mutates and becomes the mayor because if you kill the mayor it counts as killing off a participant of the festival. I was also kind of disappointed that I never got to use short-circuit with the mechanic because I found two doors that it could possibly be used on.
By the way, you make NPCs too smart and they avoid bear traps 95% of the time :( when they can't go around it because the path is too narrow, they stop pursuing me altogether, it's very frustrating...bear traps are VERY valuable if you want to take out some key enemies that can wreck you (for example, the woodsman or the priest)
I hope my comment helped and I hope you can give me some tips too ^^ I want to make the most out of this demo :D I really love Fear & Hunger!
Hey thanks for the feedback! Hopefully you had good time with the game regardless of the hickups. Are you playing the latest version 2.2? I think I found the source of the lag and it should be fixed now in the latest update.
I tried to replicate the equipping and unequipping bug you mentioned, but couldn't get it to happen. I'll still browse through the code if I could find a problem there..
Someone else also mentioned the bear trap bug. It's still a bit of a mystery to me. I might have to consider coming up with new eventing/scripting for the bear trap if I can't find any other solutions...
The time passage is meant to advance every time you sleep. Not every time you save. So if you'd sleep 3 times in a row, it should be the next day regardless if you checked the daytime outside or not. But you're saying it's jumping in time more than it should?
You can recruit all the (currently) playable characters. But they have pretty specific conditions on how to get them. They are also mostly time specific. Like you have to meet them on certain day or else you'll miss them. This is because of the balancing reasons, because a full party in this game is pretty over-powered.
And finally, I seriously have no answers to how enemies are smart enough to avoid bear traps and booby traps occasionally. It looks very intentional on their part, but there is no line of coding that would prompt them to do that stuff.
holy crap, avoiding bear traps isn't coding? this is actually creepy now xD
I was playing 2.1 ! I will check out 2.2 since I still haven't played as the doctor :D I hope I can find out how to recruit the doctor! Ex-Soldier is fine but only if you have heroin with you and that's a pain because Needles enemies are rare.
About the bear trap, it only happened once, in one of my two playthroughs and the one time it happened, it happened for a very specific trap (I placed it around the place you get your first zombie). It never happened in my second playthrough.
What I meant about the time passage is, it was Day 1, outside it was mid-day, I went inside to make it the morning of the next day (because night drains your mind) so I slept twice without exiting the building. When I exited the building, it said Day 2 but it was night instead of morning and the date still changed to day 2. I then went back inside to sleep again to fix the time and as soon as I stepped inside, it said Day 3 so I was like "whuuuut?". So if you sleep once, you gotta step outside the building to "see" the time has changed (to morning,mid-day or night) otherwise weird things happen if you sleep repeatedly without going outside to actually see the passage of time.
Another little bug that I remembered was at the wooden beams of the church. There are those macho guys that walk the planks. the beams are supposed to have depth perception but while I was going down the ladder to leave the area, I "touched" the head of one of those guys who was standing at the parallel beam directly below me and combat started. I assume that is not supposed to happen because there is some sort of depth perception, right? I know I did not explain it very well so I can provide a screenshot whenever I get back to the area to explain the situation!
Also, without spoiling me, can short-circuit be used or can the electronically locked door in the slums area be opened in the demo? and also, can you give me a pointer on how to recruit the doctor? xD I tried everything I could try while he was in my party. I tried talking to the pacified moonscorched villagers, I tried talking to the journalist, I tried talking to the man with the head collection, I started combat with the pacified villagers and used analyze on them and then I talked to them in combat to get some extra dialogue. I still don't know what the guy wants to do in the area and "how" I can help him do it. The only thing I have not tried (in my knowledge) is killing the 2 crazed moonscorched of the slums while he is in my party. I always killed them before I tried to help him. As for the Occultist, I never even saw her in town, even though I read that if you talk to her or Olivia you can find her somewhere in town. maybe I did not look well enough.
Ah okay, I see what you mean now. I need to check out the day and night cycle if there are some loop holes...
No need to post a screenshot, I know the spot you mean with the beams and the pillarmen. I happened to me once too.
Short-circuit didn't have use before, because I left few areas out of the demo because of time constraints, but with the version 2.2, I made few doors available, including one the one you spoke of, so that it's not completely useless right now.
I'm afraid the doctor cannot be recruited fully. He only joins you for one area. Both him and the occultist can be met on Day 2.
aaah, thank you so much! at least I know these things were intentionally inaccessible (including the electronically locked doors for 2.1). I thought I was being dumb about it and just couldn't figure it out! I also thank you for not spoiling anything about recruiting the occultist :D
About the thicc thigh bois, I will admit that there was one time I was spotted before reaching the ladder and, since I know of their strength, I chose to jump down and take the fall damage hoping not to break my legs and it worked xD (still got some damage though, but it was less than what I would've taken by trying to kill one of them). If I find any other bug or glitch I will let you know under this post and not a new comment! Thank you for making such amazing games! I will do my best to help you by testing the demo a couple of more times!
Yeah I used that tactic too up there. I saw the pillarman coming and decided to rather jump down than confront that thing : D
Holy Crap. Are you playing on Mac? Do you like getting destroyed by punishing gameplay and a broken save/system? You will nut on the Dark Souls like hardness when you can't save on Mac....ever. You can memorize and even skip a majority of the main run (no spoilers) and still get your ass handed to you by making a mistake which I assume is a glitch. (DO NOT SAW THE BOBBIES HEAD OFF) Great update Orange and no disrespect but this is broken in all the right ways.
OMG Orange I want to fist fight you over some of these glitches.
Sure, sparring and a good fist fight can be fun, but as long as we're not out there to harm each other, yea?
Haha of course!
Ok so glitches, I put down booby traps on several townsfolk and got decemited with First Strike not registering. FUCK! https://www.youtube.com/watch?v=3yDRYQPzyEQ&t=2861s 52:33 That's how it worked everytime. Except for 31:29 WTF!
Hey! Macs have a long-term issue with rpg maker games where you need to give the game folders permissions to create save files. Otherwise it creates error messages and all that. It's been an issue long enough, so I really need to find a solution to it.
As for Bobbies. It's not a bug. They don't let you cut of their heads before they go down for good.
Having said that, yeah there are too many bugs around. I need to put my games through proper testing in future before releasing them to public. Since this game is still in its free demo form, I've figured that the release is kinda public testing.. too, but maybe that's not the best way to go about it.
I fell for the god damn Bobbie head my first time :( I usually save any extra bear traps for them and just let them crawl around forever. I do that when there are two bobbies in some areas because dealing with one of them isn't that bad. Got any better tactics to deal with them?
Depends. The booby trap with stun them for a quick sec, if you run into them (or any unit that does that animation) it gives you first strike and you can normal end most hostile units like that.
The booby trap doesn't work everytime. I recorded a playthrough where everything I thought was solid went wrong. The trap is supposed to give you a preemptive strike but I assume glitches, I get stuffed. https://www.youtube.com/watch?v=3yDRYQPzyEQ&t=2861s
Also, anytime you make a change to the options like sound or keyboard config, it crashes and gives this error.
yeah this message pretty much confirms it. It says "read-only file system-blah-blah-/save/" It's really annoying, but mac is especially protective about that stuff.
Hi Orange. Every time I encounter a bed and click on it to rest my screen goes black and it doesn't save. Wondering if that is something other people get and if there is a way to make it stop
I'm having a similar problem. I downloaded the version for Mac. I get to the save screen, fine, but it won't let me actually save the game. Instead, I get the "rejection rattle" sound effect.
Same here. I was just getting on here to see if anyone else was having trouble.
This happened to me at the bed in the woodsman's house. I can't fight the woodsman and get the basement key, now :/
Hey Orange, I was wondering if you could tell me how old you were intending to present Levi and Marina as? I'm curious since Marina has the cute pigtails and mary janes and is mentioned to be attending the Ministry of Darkness school, and Levi is mentioned to be a child when he was recruited as a soldier. High school age? College age? Older/younger?
Hey! Sorry for the late response! The ages aren't set in stone yet. Levi and Marina are around the same age. Levi has spent multiple years in the army so they are definitely closing 18 years of age, if not there yet. The timeline could still change a bit at this point in development, so I don't want to give any concrete ages.
When will this be out? I enjoy the series very much.
I love your games. I don't mind if you start charging a higher price, just keep making more content and more games and I'll keep buying.
Your game is one of the only games I've bought on Itch.io,but it's top notch. Its been a while since people have used really grotesque and surreal imagery and its sick,but like in a good way.it really makes you feel uneasy when encountering these unique creatures. All of their designs are so disturbing but so cool,the mechanized old lady and the enlightened one are some of my favorites,so i'm excited for Termina! I really hope you keep this creativity cause horror is one of the best genres and its very inspiring seeing these wicked monsters and cruel abominations. Keep up the great work man,you have my support always!
Hey. Just discovered your series and I have to say this is some pretty interesting stuff. Out of humble curiosity, what engine was used to create this game?
Glad you're looking into the games! :D The games are made on RPG Maker MV.
Easily the best looking games made with the engine, not even the more abstract ones like Hylics can compete against your craft, orange~ ♥
SOME MINOR SPOILERS AHEAD!
Not sure if it's a feature, or a bug, but I think Mind decreasing as fast as hunger is increasing is pretty annoying. It could be a bug, since I'm almost sure it only started decreasing once I went into one basement (makes sense why mind would decrease in the basement), but didn't stop decreasing after that. But if it's not a bug, then at least items restoring mind should be as common as ones restoring hunger.
Another thing, not sure if I wasn't screwed by RNG, but throughout whole Demo I couldn't find a single item that I could draw with, when I saw plenty of places that required something to draw with, and it sucked to not be able to do that. It would be nice if you'd add Quill and Ink. or a Pen (since it's more modern times than F&H) at mayor's house library, would make sense to have items like that there.
Aside from those things, I think that Termina is a huge improvement over original thanks to better save system (good to have beds, and it seems like Books Of Enlightment aren't RNG-based anymore), guns being interesting way to conquer some challanges (it felt so awesome to kill Chaugnar with rifle without even entering combat!), and better rewards for actually killing enemies (at least now you can trade their heads for Soul Stones). I look forward to seeing full release!
This game is awesome! Frustrating, but excellent, I love the lore!!! Can't wait for the full thing, I might crap myself at the sight of that elephant creature in the bunker again. Terrifying! Keep up the good work dude!
Great game! Very scary and couldn't defeat anyone x'D
Question; when do you think you'll implement a save option???
You save by sleeping on beds. Interact with a bed, and it will give you the option to rest if it's available. Be warned, you'll get attacked if there are enemies in the nearby area (or if the owner of the house doesn't appreciate guests). Clear out nearby monsters if you don't want the rudest of awakenings.
i had a blast playing the game, ive never had this much fun punching dicks off until this game...wait... lol but for real keep up the good work everone who worked on the game. i only played a little bit but the small time i played it was really fun an interesting.
This is scary as hell! Great gameplay also, looking foward!
Hey orange dont forget to give me a key :))
Yeah hey of course I'll remember, but the release of the full game is still a very distant thing. There will be a other bigher demo release before that.
Oh, i saw on a release date of december, OOOF. But no worries, I know your gunna do a great job.
Your demo releases have more content than a lot of full games, which is awesome. Really enjoying it so far.
Will it be possible to get magic skills via increasing your affinity to the various gods? I know that's how it worked in Fear & Hunger, but I'm curious, especially with the one path for the Ex-Soldier that allows you to form a pact with a god.
EDIT: OK, answered my own question. It's not a spoiler here, but yes, if you have a pact with a given god in the Ex-Soldier's opening story it will open up appropriate options on the Hexen for you. A nice bit of multi-classing style customization.
What does the Woodsman's parasite do to the player? Will he turn him into the similar looking creature? Or grow character's genitals into the same parasite? Gross, but kinda hot, haha) Very twisted.
I am so ready for this. And so excited you're making another game. Huge fan of Fear & Hunger. Are you doing anything like a Kickstarter for this project? I'd love to support.
PS- noticed control configuration doesn't workin the settings, but that might be known.
Hey Orange, I want to help you.
First of all, great demo, I loved the music, ambience and monster design, its amazing how this feels so inspired by the first game while being able to stand on its own. I honestly believe the general athmosphere and vive is a big improvement from F&H. I am a huge WW2 fan so you might guess why I am so excited for this release.
I am mexican, and you are not going to belive how many of my friends loved F&H. I really want to support this game in any way I can, so I had the idea that I could help Termina reach further abroad by translating the game into spanish. I am pretty good with translations, and I have studied english for as long as I can remember. I might have some mistakes here and there, but I proof read quite a lot. I hope you can give me a chance at this, it would a great honor. If you'd like, we can discuss this in private. My email is: angelherediaeguia48@gmail.com .
Hello everyone, I am a youtuber and I hope to get some support from you guys by leaving a like and subscribe at my channel.
I am very proud to say that I have finally completed the demo XDDDDDD. The video above is my second video about this amazing game and the only issue that I can think of at this point of time is that maybe there should be three different modes available for the game (easy, medium and TRY AT YOUR OWN RISK MODE) which I assume that it will be added to the full game because I can imagine new players of the game being frustrated after playing the game multiple times XDDDD. Other than that, this is a great game and I hope that sir orange can leave comments for me on how do I improve in fighting mobs and how could I have played the game better XDDD.
Thank you for reading my comment.
Made an account just to say I think the main menu and boss themes are absolutely fantastic and I hope the rest of the OST is just as impressive.
Hey!
I left you a message earlier this year (about 10 months ago), asking about whether you wanted/needed some help with proofreading and whatnot, in regards to the first game of course. You told me that the problem was that the script wasn't written down anywhere, and as such you had no real way of sharing it, I think.
Well, I'm here just to ask whether the same circumstances still apply to Termina, and whether or not you would like/need another pair of eyes to help you out, even if it's just to proofread, I'd love to help :)
Keep up the good work, I'm loving everything I've seen so far!
was amazing game I Actually got all the keys so that was cool....but can not wait to play the full game so bad....did Find a couple of Bugs in it like is any way to Get Infinite Bear traps and the The other trap...yes it was amazing Box coin rolling was so not fun lol 😅 I all ways get Nothing and have to keep Loading my old save back try again and again....but yes looking forward to this one so much now
Love your games dude!
Will Termina have more nudity like Fear and Hunger?
Maybe. I don't know yet. I don't want to put it there just for the sake of it, but if it fits the scene, then yeah,
I understand, just glad you're not censoring your vision. We need more kick ass devs like you bro!
Is there 2 gasoline cans in the game? If have, what are the locations for them?
Yup. I'd advise checking up the tunnel more thoroughly. (It's not exactly hidden)
which tunnel? the same one as you find the first gasoline can?
Yeah that's the one. The is another similar green canister there.
alright thank you so much XD
all in the Hatch-one on the lift and one Somewhere In that room as well I hope this helps :3
Hi, I saw on twitter you were looking for criticisms.
I wasn't sure what you were trying to say with the Occultist's backstory, but the way you have it framed, it implies that we are supposed to think trans women are inherently horrific and grotesque and that you were torturing the Occultist by making them become one. By continuously saying they have a better life as a woman you are also implying that they don't wish to present or identify as one, but its ok for the audience to feel sympathy for them because they aren't "really" trans.
That being said, I do think that you could make a pretty interesting story with a trans woman having transitioned when she was away from home and having to come out and face her family amongst all the other things that are going on.
Thanks for being open for feed back!
I DEFINITELY didn't say "trans women are inherently horrific and grotesque". There is not a single line that describes how trans people are treated or considered in this world. I don't think the demo explains how the occultist views herself at any point either. There is not one line from her that even mentions her sex or how she views herself as.
The intro doesn't compare life as a woman vs life as a trans woman. It compares life as a woman vs life as a man in this very specific religion.
The reason these comparisons are done in the first place, is to show the evolution of the religion. In the original game the females were treated very differently in the religion of the dark priests.
I appreciate the feedback. I know people can interpret things in different ways, but I would really need more context on where you gathered these implications?
Hi, thanks for the response! I'm sorry I wasn't very clear with how I phrased things.
The subtext I gathered from the line "despite your origin, your mother made sure you would appear more feminine when your father first laid his eyes on you." was that mother had the baby's genitals surgically altered, which is comparing sex reassignment surgery to genital mutilation. And because of this, the audience is supposed to feel bad for the character because they were forced into being a woman. And because we are supposed to feel bad, it implies that it is bad.
When you kept mentioning that the character was in a more privileged position being female, it really feels like you are purposely drawing attention to it as as a key detail in how the character feels, which implied they feel the opposite.
If you wanted to draw a comparison on how women and men were treated differently why make the transition forced against their will, or have a transition at all? You could more directly compare their experiences and upbringing to their father's childhood to strengthen the tension between them and explain how the church views gender roles.
I hope this helps! Thank you for listening and not directly writing me off!
Okay I see what you mean. Occultist intro was a bit rushed. I'm not happy with how the script flows and there are some clumsy lines that definitely need to be remade. So I will have these things in mind when I rewrite it. But the context won't be changing. It would be a cheap thing to pull such character trait out.
The intro does imply that her mother did something, but it remains untold what exactly. I never intended it to sound bad though. Or something that would get the audience sympathy. Maybe it will become more apparent the further the game progresses, that the occultist doesn't have any crisis when it comes to her gender. (Not that the game story is about her gender anyways. That trait will just work more as a layer to her character portrayal. Just the same as Ex-soldier's story won't be about him being a man or whatever.)
Hi, thank you for understanding! I'm really relieved to know it was just a misunderstanding on my part. I've just seen other horror media use the "boy forced to be a girl" trope for cheap shock value, and I really do appreciate you listening to trans people when we talk how these tropes are from our perspective.
Thank you so much!
In this universe I doubt the " hey infant if you aren't different gender and sex then dad gonna do some eff'ed up stuff to you as a son." "Oh thanks mother I am totally okay with rushed and secretive non medicated surgical procedure to very painfully make that happen so I don't suffer a potentially worse fate." was a consenting dialogue between the mother and "infant" son. Probable scenario. Step one provide the infant alcohol, step two pay a stranger to quickly not professionally remove genitalia, step 3 dress him up and instruct the developing child that if it were a boy consequences and child grows understanding this or an honest exchange about their original birth and procedure with the mother so to remain safe.
It doesn't imply anything, some people just like to preach their religion whenever they get half a chance and see heresy everywhere. The religiion in this case being "progressivism"
That's why it will never work, you got me suicidal
Thanks Dr. John Money
I found this game really amazing, but I still considering buy or not, do all Fear & Hunger series 's character engaging in sexual content are over the age of 18?
I'm glad you like it. Yes they are all over the age of 18.
But how old is the goat? hmmmmm.....
that goat's just a kid
Maybe I'm just dumb, but i couldn't find anyway to save? is that a feature in this demo?
Try the beds but be careful! Or you can get lucky and find a Book of Enlightenment.
I found a bug when you enter the required basement to get to the mayor's house the second time. I killed a villager and after either taking it's soul or chopping it's head off I could endlessly loot it for it's drops. Love the first game and this demo!
Oh! Thanks for letting me know! I'll check it out