Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this.
The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty.
4 different character classes and many additional characters to recruit
Unforgiving and unique gameplay
Randomized elements to keep the game fresh with subsequent playthroughs
Turn-based Strategic Dismember Combat System
Graphical art style mixing pixel art with digital painting
Original ambient soundtrack creating the dreary mood
The world of Fear & Hunger is VERY dark. THE GAME IS MEANT ONLY FOR MATURE AUDIENCES! Extreme violence and gore are everyday sights in the dungeons and death is one of the easier ways to go in the game. The game has drug and substance abuse, heavy themes ranging from self-mutilation to sexual violence. None of the themes are taken lightly however. They are all part of the world building and there to create the unique atmosphere where the game measures just how far the player is willing to go in order to survive.
Parts of the dungeon layout, events, loot and enemy placements are randomized with few different variations to keep things fresh with subsequent playthroughs. The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. But as long as you learn from your mistakes, you can quickly find yourself at the deeper levels of the dungeon.
The combat in Fear & Hunger is turn-based akin to classic role-playing games, but with a twist of it’s own. You can target individual limbs of your enemies to dismember them strategically and thus maximize your chances for survival. However, just the same, enemies can also cut off the arms and the legs of your playable characters if you are not careful. You need to prepare well for every encounter if you wish to stay alive. But don’t forget that running away from threats is often the best solution as well. There are many ways for survival in Fear & Hunger - You can find better equipment, learn different blood and love magic, fuse characters into each other, pray different gods, talk your way out of battles, meet new party members, snipe enemies from distance, use traps to disable them… and so on. The Idea is to use what you got at your disposal and be creative with it.
Excuse me, Miro. I'd just like to say that you are a very creative mind and that you have created a very interesting universe in your games. I'd like to thank you for all that effort and creativity, and i think you deserve far more credit and relevance in the game community. You're not afraid to show the harsh reality of things, although in a fictional universe.
I got a friend that loves your games too but he doesn't have an itchio account. His name is Seon Mok and he actually spent 3 days drawing the Crow Mauler:
His instagram is @seon.mok and he would much appreciate your support, from one independent artist to another.
I wanted to thank you Miro, just wanted to say that even though I dont have a computer to run Fear and Hunger, what you created truly resonates with me and makes me feel close to it. I rarely find games and media in general that make me feel they did it so right at creating something of a cult dark fantasy experience like your game does.
Just wanted to say that I bought this for my husband because it has themes that he likes in a video game. My plan is to curl up next to him and watch him go through the dungeon and avoiding the possibility of getting an appendage cut off. I really like the art and lore, but I'm not as adventurous as he is when it comes to video games lol. Thanks for this great masterpiece. Will definitely ask the hubby on what he thinks of the game when he gets back.
Yo I heard about this game and I was hyped to check it out, but when I went to buy on steam this pops up:
Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here for more information.
And when I tried to download the demo from here, it won't open. I don't want to make a purchase here if the same thing will happen in the full game. Any plans to have this updated? MacBook is stupid :(
Hi and WOW... This loks amazing!. Guys, I know it´s not easy... But, can you please give a try to make it multiplayer?. And, IF it´s possible can you please add this weapons and armor for the sprites characters?:
Yo Orange, I'm a big fan of Fear & Hunger, and I'm really looking forward to your next game. Also your artwork, and writing, is phenomenal. Likewise heard you were going through some tough times financially so I made a small donation. If there's anything we can do to help out please let us know. Wishing you all the best.
Thank you for the support, appreciate it, but I'm not sure what this financial struggling talk is all about lol. I don't think I've tried to gather any pity points online or anything? Where does this talk come from? I usually only say I got no money for it when someone asks about translating the game to another language or something along those lines, but that doesn't mean I'd spend every day struggling irl. It's nice that people care ofc, but there are people really struggling out there too. No need to spend extra coins on me. Buying the game once and spreding the word about it is more than I can ask.
Hey there, loving the game (played it basically for all possible endings). Weird question, but I always wondered what the tabs were for the main theme (asking on the game's discord and only response I got was "use your ears"). Would love to be able to play this on the acoustic. Besides that, I hope you are doing great and I wish you best of luck with upcoming Termina release!
Heyy, hope it´s okay of me to ask but, could you please send me a steam key for the game since i´ve already bought it here on this website? because it´s not available on steam for my country and i use steam for all my games and it would be really really nice to have this awesome game on there too. and sorry if my english grammar is bad or if im bothering you with this request ;-;
Don't apologize, it's more than fine. Im rather thankful to you for answering me and i would love to email you, but i've been looking around a lot and i just can't seem to find your email adress anywhere. Is there somewhere special i need to look to find it?
Hey orange~ Big fan of your work, really hope you don't mind me asking this here, but what would be the price range of Termina? I'm uber hyped about the game and would like to pay for it the day of or after release but get paid peanuts and want to figure out when to put money to the side, Thank you in advance and have an awesome day!!!
Hey! Glad you like the work! I'm not 100% sure about the pricing just yet. It largely depends on what the state of the game is. There's a good amount of content already I think, but how polished it will be at the moment of release is a big factor. I couldn't ask too much from a very buggy game. Currently I'm thinking about 8-12 dollars. It won't be more than that. Hopefully that's not too expensive. I know it's a lot in some parts of the world, but I barely scrape by myself and ultimately I have to think how to sustain my own game making.
It's alright, Amazing game developers like you have to make money somehow right? I'm already expecting amazing quality and just wanted to make sure I could afford it lol, Thanks for answering to my comment, it means a lot to me.
There isn't any mention in the lore about a coin, so it's only a mechanic at this point I guess.
It can be a bit frustrating, but there isn't a single coin toss in combat that couldn't be evaded if you know the game well enough. For veteran players it's more of a choice. Like do you want to prioritize taking the enemy down fast and risk a coin toss, or play it safer, evade coin toss, but risk things going wrong in the long run.... that actually sound like a loss-loss situation now that I say it out loud...
Ah okay then. I was asking because some stuff confused me in the game. For example, the ancient book. The one that turns you insane if you fail the coin toss. I was wondering if the main character just got the willpower to read the book, or if the book just lets you read it without turning you insane. Since the coin toss makes it seem like the book decides whether you can survive it, or not, rather than the main character outright resisting its effects.
Ah oh yea now I understand what you mean. The coin just decides various random variables in the game. With the book, maybe it's so powerful that there is no guarantee that the player can keep their sanity if they peek inside, but sometimes they are able to keep cool head and learn something from it. It's not really explained what factors into people going insane from reading the book. Does the book have a will of its own? Maybe? Maybe not?
Could you please put this on steam? I promise that you would get WAY more money out of it. The majority of the gaming space does not usually use itch.io or gamejolt, instead opting for steam since it is easier to get games that way. (I myself can only buy games on steam since they have steam gift cards at places like dollar general). So please, put this game on steam!!!
I just wanted to say that the art for this game is fantastic and really contributes to the atmosphere. I would gladly pay for an artbook or something similar, but I know that's unlikely to happen. Still, it's a cool thought. Immense respect to the artist (artists?) for this game.
Thanks for the nice words! It's only me making the game and its aesthetics (apart from some animations). An artbook is something people have been asking for. There isn't enough art for a book in F&H1 alone, but I've been toying with an idea that I'd make a book with art from F&H1 and F&H2. But don't know yet for certain.
i found another bug :( when you are married as dark priest with a ghoul and your left leg gets cut off by the cave mother it is giving me the good ol' "Loading Error Failed to load img/characters/marriage_of_flesh4.png" and yes it cant find it bcs it doesnt exist :/
hello, orange! i wanted to thank you for making fear & hunger, and i have two things to say--one, the discord link is now expired, and i was wondering if you could post a new one. two, i've noticed a few grammatical errors while playing the game. this is completely optional, but i would be happy to help out on the writing aspect of the game! i'd like to believe i'm good at english, and i'd be happy to do it for free--i think f&h has a lot of raw potential, and if you would like, i can discuss it on the discord, or i can give you my email or social media accounts. i am by no means a professional (just to make this clear), but like i said, i would love to help better the game. again, thank you, and have a good day, afternoon, or night!
Hi! Sorry for late response! I updated the discord link! You're welcome to join the channel! I know there's plenty of text that could use fixing and I've had plenty of people offering help too. I haven't been able to commit the time properly to fixing the text so far. I've only done it in short bursts every now and then. The problem is that I don't have an easily found script of the game anywhere. I never thought ahead to make one, so it's a really big hurdle to edit the in-game text and since I haven't exactly been struggling with what to do with my free time (in short I got no spare time lol) , I've been pushing it back constantly...
Hi, first of all thank you for that game. I try to finish it without any walkthrough and it's difficult ^^
Also I think I found a bug; there is a lucky coin in the "level 3 of Thicket" and when I tried to pick it, the lucky coin didn't want to despawn, so now I have a little more than 20 lucky coins (23) so I don't think it was put there on purpose. I am actually playing with Enki and I transformed into a "the Marriage" with a Ghoul in case you want to test the bug...
Random comment: Miro, if you don't plan on making a Fear and Hunger game set on the continent of Vinland sometime after you finish Termina, please do. I will give you my entire social security number for that game. Hell, I would even do the writing for it if your heart wasn't in it, and still pay for it, haha
haha yeah Vinland game would be an interesting one for sure. Funny enough I was just writing an in-game book about Vinland for Termina with a couple of pictures of the place too. That made me really want to make a game set there. I got multiple ideas on what to tackle next and Vinland game is up there in top 3 I'd say. I'm still mindstorming on the next move so I can't guarantee anything yet, but let's see what happens.
Ran into a bug. When you open the screen where you are given the option to curse a weapon you cannot exit (ESC key doesnt work) until you do and if you dont have any souls for it you're stuck there, you can only close the game and re-start from the last save.
Lost a bit of progress from this, hope to see this fixed.
Edit: Nvrmd I'm an idiot, you just gotta scroll really far and you see the option "Nevermind", sorry
Ran into a bug. I went into the mines, level one, and I selected to reveal myself to the guy in the shadows. The crowmauler instantly appeared and then the game froze. It's happened twice now, I'm not sure if it's where I am standing or what's up. Awesome game though! I've already played 70 hours worth!
Hi! Sorry if I've missed any previous comments about this issue! I made the game on Mac and tested it throughout its development on the same laptop, so it's not an universal Mac problem. Also a couple of the game testers since early days have been Mac users too so it definitely is possible to save the game on Mac too.
Mac is very strict on what it allows games and apps to do. In this case the game has to have permission to create the save files. In some cases you have to manually give the game folder and the app these permissions. This has been the solution for most of the people who have had the same problem as you do. Did you try this already? Let me know if the issue still remains!
Ah, ok. Well I've tried setting the game folder and all its contents to read/write permissions for all available users with the last version I purchased and this new version. However, I cannot save the game. It's rare that I run into a digital problem I just cannot solve but in this case, I just can't figure it out.
Something else to bring to your attention: I tried using a Lucky Coin on an Ancient Book, and it didn't even seem to have an option for it. So, if this isn't intentional, that's something else for you.
This has been around for a while, so I'm not sure if it's intentional or not, but some enemies, like guards for example, will Tackle or do an attack after their head has been cut off. So, is this intentional?
Found something else, when you choose to ambush Trortur (this is after I used the basement route) and succeed in killing him, his body disappeared for me. And there was some issue with Buckman (earlier playthrough, not after this) where I saw him in a cell and ignored him, but when I came back he was gone, but his dialogue went on like he was still there.
Hey- so I bought this game on Steam and I ran into a bug. So if I combined two characters together to get marriage flesh and I move around or go to a different area, an error would pop up saying something like: